Physical combat is the very basic of dungeoneering rogue-likes. You swing an imaginary weapon to inflict damage and wear imaginary armour to prevent it, in simulation of combat in medieval times.
Adding other layers with magic and special attacks is great and has been done more than once at various points to increase complexity. But look at the way high resists were implemented: great care was taken to not make the old base elements superfluous. Resist base is as essential a part of the kit as it was in olden Moria versions before high elements got introduced.
In contrast, base elemental resists dominate physical protection. I would like to see a game where you use a magic full plate mail over a robe of resistance (at least as a melee character). Carry the robe as a switch for special occasions, but dont run around "naked" and expect to live.
Diablo I would be an example of this situation. If you unequip your heavy armour as a warrior, you lose your ability to fight through tough encounters.
Elemental resists matter too, but the basis is always the physical combat.
Adding other layers with magic and special attacks is great and has been done more than once at various points to increase complexity. But look at the way high resists were implemented: great care was taken to not make the old base elements superfluous. Resist base is as essential a part of the kit as it was in olden Moria versions before high elements got introduced.
In contrast, base elemental resists dominate physical protection. I would like to see a game where you use a magic full plate mail over a robe of resistance (at least as a melee character). Carry the robe as a switch for special occasions, but dont run around "naked" and expect to live.
Diablo I would be an example of this situation. If you unequip your heavy armour as a warrior, you lose your ability to fight through tough encounters.
Elemental resists matter too, but the basis is always the physical combat.
Comment