has anyone ever tried maxing out on AC?
the thought has been there for a while, but it came back as i found a randart shield that's just [5,+55]. and also we talked about this when we covered the "ring of slaying vs ring of damage" thing.
when i started angband years ago, as an old D&D player, i valued armor class much more than i should have (i remember almost crying when Kim disenchanted an artifact shield i owned), and then almost forgot about it when i understood how resistances work.
but, i was thinking, leaving resistances out of the equation for a second, has anyone tried maxing out AC? at what number does it become relevant for uniques?
we're talking, "trying to break the game", not general usage. Say, if you manage to get AC 400, i assume most melee uniques would not be able to hit you ?
the thought has been there for a while, but it came back as i found a randart shield that's just [5,+55]. and also we talked about this when we covered the "ring of slaying vs ring of damage" thing.
when i started angband years ago, as an old D&D player, i valued armor class much more than i should have (i remember almost crying when Kim disenchanted an artifact shield i owned), and then almost forgot about it when i understood how resistances work.
but, i was thinking, leaving resistances out of the equation for a second, has anyone tried maxing out AC? at what number does it become relevant for uniques?
we're talking, "trying to break the game", not general usage. Say, if you manage to get AC 400, i assume most melee uniques would not be able to hit you ?
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