Not only do I not stair-scum, I don't even give myself the option. I disable connected stairs.
I'll go to DL1 and rest for a few thousand turns if there's something I need from the stores that isn't available. Honestly, I strongly dislike many things about the town: Maggot's drop makes too much of an impact on the early game, loss of visibility at night requires monster detection that is not challenging and wastes time, black market items can make the game too easy, town-scumming for common items is annoying, farming townspeople allows a (very boring) way to generate unlimited cash for classes that can create food, etc.
I'd like to see the edit files changed to allow more self-sufficiency. For example, make the books drop earlier, !restore stats should be set to DL10, food, light, and ?identify could drop more often. Really, I think the town, money, and WoR should be removed entirely. Having to survive entirely on what one finds in the dungeon would be more fun and challenging, IMO.
[EDIT] > loss of visibility at night requires monster detection that is not challenging and wastes time
What I mean is that either you have to proceed slowly to make sure you don't run into filthy urchins, or you have to cast detection. Either way, it's a slowdown that adds nothing to the overall gameplay.
I'll go to DL1 and rest for a few thousand turns if there's something I need from the stores that isn't available. Honestly, I strongly dislike many things about the town: Maggot's drop makes too much of an impact on the early game, loss of visibility at night requires monster detection that is not challenging and wastes time, black market items can make the game too easy, town-scumming for common items is annoying, farming townspeople allows a (very boring) way to generate unlimited cash for classes that can create food, etc.
I'd like to see the edit files changed to allow more self-sufficiency. For example, make the books drop earlier, !restore stats should be set to DL10, food, light, and ?identify could drop more often. Really, I think the town, money, and WoR should be removed entirely. Having to survive entirely on what one finds in the dungeon would be more fun and challenging, IMO.
[EDIT] > loss of visibility at night requires monster detection that is not challenging and wastes time
What I mean is that either you have to proceed slowly to make sure you don't run into filthy urchins, or you have to cast detection. Either way, it's a slowdown that adds nothing to the overall gameplay.
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