One of the fondest memories I have in Angband, was back in the 90s, when a friend and I discovered that you could alter the game by editing some text files.
We made the most powerful weapon with all resists and bonuses we could find or think of, and got ready to conquer the dungeon!
Unfortunately, back then (dont remember the version), metabolism was increased the more resist etc. you had. This was back where you could die from eating too much. Still, even if we bought all the food that was available in the shop, ate until gorged, stopped every turn to eat more, we wouldnt even make it to the dungeon before running out of food and die from hunger.
Now, food doesnt really matter in the game. I feel that after a short while, I have plenty of scrolls of Satisfy Hunger, and Im full always anyway, since there is often something that provides slow digestion. Maybe it could be an idea to make stuff more challenging to require more food the more powerful you get? For some reason I like my @ to eat and enjoy himself.
Just a thought.
We made the most powerful weapon with all resists and bonuses we could find or think of, and got ready to conquer the dungeon!
Unfortunately, back then (dont remember the version), metabolism was increased the more resist etc. you had. This was back where you could die from eating too much. Still, even if we bought all the food that was available in the shop, ate until gorged, stopped every turn to eat more, we wouldnt even make it to the dungeon before running out of food and die from hunger.
Now, food doesnt really matter in the game. I feel that after a short while, I have plenty of scrolls of Satisfy Hunger, and Im full always anyway, since there is often something that provides slow digestion. Maybe it could be an idea to make stuff more challenging to require more food the more powerful you get? For some reason I like my @ to eat and enjoy himself.
Just a thought.
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