Gnome Mage

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  • Adam
    Adept
    • Feb 2016
    • 194

    #31
    Speaking about gnome mages... one thing which I found strange and unbalanced: there is a certain point where +1 INT increses my mana pool really a lot. I don't remember which level and INT value it was, but something like having 140-150 mana instead of 100. Can I look up somewhere the calculation rule how the amount of mana points is calculated?

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    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #32
      tables.c has this and more.
      Edit: my bad. It's now in player-calcs.c, line 818, adj_mag_mana

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      • Adam
        Adept
        • Feb 2016
        • 194

        #33
        Thanks a lot, Pete!

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        • AnonymousHero
          Veteran
          • Jun 2007
          • 1393

          #34
          Originally posted by Derakon
          Wand of Wonder can be very good in the early game. You just need to be ready to run if it produces the haste or clone effects.
          Yes, I've found this as well. Especially good vs. uniques since they cannot be cloned. (Not sure if it might actually produce a monster of the same letter for uniques, but IIRC it just does nothing for uniques.)

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          • bio_hazard
            Knight
            • Dec 2008
            • 649

            #35
            The bad effects are infrequent enough, as long as you have room to shoot it a half-dozen times or so you can deal with pretty much any early unique even if you heal/haste them once. But yea, you don't want to use it on a group of orcs or something and end up with 10 hasted enemies.

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            • wobbly
              Prophet
              • May 2012
              • 2629

              #36
              Not sure how well it works in vanilla but in poscheng I used to aim near the target, so it'd be hit by ball spells but not hastes.

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              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #37
                Originally posted by wobbly
                Not sure how well it works in vanilla but in poscheng I used to aim near the target, so it'd be hit by ball spells but not hastes.
                You pay a 50% damage penalty for doing this (damage for ball spells is divided by the number of tiles from the epicenter of the blast), but it's pretty clever otherwise.

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