I decided to try Gnome Mage but I keep dying. How do you gain experience in the beginning? Seems that trying to kill stuff is a dicey proposition. Waiting around for magic missile to recharge isn't really that fun. Is the strategy to just be very slow and painstaking? Killing only the most feeble monsters? I'm gonna go on youtube and see if I can find a tutorial.
All right, so I found Fizzix let's play, but he basically confirmed my suspicions. But I fiddled with the starting stats similar to how he did, but instead of adding to CON I went 12 on INT and the rest on STR. Even though there is nothing on DEX I can still get 7.2 dam/round with a broad sword. This is actually a bug in the game, because I get 2 dam/round with a whip. So basically the heavier the weapon, the better you will do since you always get 1.0 blow/round even if you aren't really strong or dexterous enough to swing the weapon. I shouldn't be able to wield weapons I can't get a full round with. But it seems the code always allows at least one blow with a weapon, even if it should be too heavy to wield.
But going 12 on INT is huge because it means I have 3 SP starting out instead of 2 and my fail rate drops from 20% to 12% on MM.
I also found a sling in the store which is a ridiculous amount of increase in power as compared to staring gnome mage without one.
I'm CL5 and have 11SP.
All right, so I found Fizzix let's play, but he basically confirmed my suspicions. But I fiddled with the starting stats similar to how he did, but instead of adding to CON I went 12 on INT and the rest on STR. Even though there is nothing on DEX I can still get 7.2 dam/round with a broad sword. This is actually a bug in the game, because I get 2 dam/round with a whip. So basically the heavier the weapon, the better you will do since you always get 1.0 blow/round even if you aren't really strong or dexterous enough to swing the weapon. I shouldn't be able to wield weapons I can't get a full round with. But it seems the code always allows at least one blow with a weapon, even if it should be too heavy to wield.
But going 12 on INT is huge because it means I have 3 SP starting out instead of 2 and my fail rate drops from 20% to 12% on MM.
I also found a sling in the store which is a ridiculous amount of increase in power as compared to staring gnome mage without one.
I'm CL5 and have 11SP.
Comment