Priest spell typo woes

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Pondlife
    Apprentice
    • Mar 2010
    • 78

    Priest spell typo woes

    Having won with a gnome mage a few months ago, I thought I'd try a dwarf priest. Doing OK so far, but I've had a couple of unfortunate spell-casting typos.

    I use m-f-c (identify) all the time, and I find it really easy to mistype that as m-c-f (earthquake). Totally my fault for not using numbers for the books of course, but still a bit of a bummer as it often happens in vaults.

    For anyone interested, here's how I'm doing:

    Playing roguelikes on and off since 1984.
    rogue, hack, moria, nethack, angband & zangband.
  • T-Mick
    Adept
    • Mar 2012
    • 120

    #2
    Label your books "@m1" for book 1, "@m2" for book 2 &c. What this does is make it so that when you press the number after the "m" key, it brings you to that book.

    Thus, on a mage, pressing m > 1 > a would cast magic missile.

    This keeps you from casting earthquake when you meant identify.

    EDIT: Oops, read post again. You know this already, don't you?

    Comment

    • Pondlife
      Apprentice
      • Mar 2010
      • 78

      #3
      Yes, I know. But somehow I find the letters so much easier to the digits. I'm kind of new to priest, but I've played mage for so long, it's kind of like "maa" IS magic missile (which is also a bummer when something burns mb1).

      I'm not complaining, as I know it's my fault. It's just kind of funny: OK, there's loads of loot lying around now. m-c-f. Nooo.
      Playing roguelikes on and off since 1984.
      rogue, hack, moria, nethack, angband & zangband.

      Comment

      • AnonymousHero
        Veteran
        • Jun 2007
        • 1393

        #4
        I would actually suggest using keymaps for the commonly used spells. (E.g. map F1-F10, shift-(F1-F10), etc. to the spells you commonly use.)

        It's a huge time saver and means you won't get RSI from repeatedly typing "m<number><char>".

        (EDIT: If I had one wish that I could get fulfilled it would that making keymaps could be done directly from the spell selection menu -- e.g. "select spell (using arrow keys) + press F<n>. Done". I already don't have enough time to do what I want with ToME 2.x, so I won't be adding it... and the code in T2 is pretty awful, so it'll need quite a bit of refactoring to be able to do this properly.)

        Comment

        • luneya
          Swordsman
          • Aug 2015
          • 279

          #5
          Originally posted by AnonymousHero
          (EDIT: If I had one wish that I could get fulfilled it would that making keymaps could be done directly from the spell selection menu -- e.g. "select spell (using arrow keys) + press F<n>. Done". I already don't have enough time to do what I want with ToME 2.x, so I won't be adding it... and the code in T2 is pretty awful, so it'll need quite a bit of refactoring to be able to do this properly.)
          Yeah, I totally agree that this ought to be a feature. It's arguably nice that the current system permits the creation of complex macros, but how many of us ever do that? All we really need is to be able to link keys to particular spells, rods, etc., and it seems perfectly reasonable that this is something that should be enabled directly from regular object interaction (perhaps the spellbook browser for spells, or the context menu that comes up when you go to the inventory screen and type an object letter for everything else) rather than requiring us to write command macros.

          Comment

          Working...
          😀
          😂
          🥰
          😘
          🤢
          😎
          😞
          😡
          👍
          👎