playing with sell on (WARNING:MEME)

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  • Grotug
    Veteran
    • Nov 2013
    • 1637

    #31
    Originally posted by Pete Mack
    It's the other way around. You need to delete '8', and map 'up' to '8'
    Ahh, maybe it was as simple as that. I am not sure anymore since I just reset the program. But I may risk mapping my TO again. It's very interesting; when I am nervous, I become a mess. During my winning game, I tried to banish 5 drujs from a room. And when I hit 'a' from the list to read ?Banish, my finger tapped twice ('cause it's my pinky finger and is a little jittery like that) so I banished any ants on the level. I have to be soo careful when I am TOing things when I am nervous. I guess part of it is I am so used to real time games. I grew up playing Doom: instincts and reaction. Angband is almost like Chess. You can take all the time in the world to contemplate your move. But trouble and death come swift in Angband and there is no loading your last save, so I find it very nerve wracking.
    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

    Detailed account of my Ironman win here.

    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

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    • Ingwe Ingweron
      Veteran
      • Jan 2009
      • 2129

      #32
      I use a MacBookPro. Here are the keymaps and inscriptions that I use (these for the latest Master): Nightly.txt

      Change the extension from .txt to .prf. Uncomment out the appropriate lines for the class you are playing. I.e., delete the "#" at the beginning of the relevant command "keymap-act" line.

      Mostly I use the Function keys, mapped in such a way that the effect is the same no matter which class I'm playing. F1=identify, F2=some form of detection, F3=some form of mapping, F4=light area, F5=detect object (rogue only), F9= teleport other, F10=haste self.

      Note that I map the capital "F" key to firing principal magical/spell attack, so I have to use ^F to fuel lights.

      Tab is mapped to Rest for 5 turns.

      "y" and "j" are mapped to swap out right and left rings, respectively, since I do this fairly often. I inscribe the right rings @1 and the left rings @2.

      I also manually inscribe my weapon @0, so I can swap easily with another weapon using "x". Sometimes I inscribe launchers with @3 to wield them easily with "w3", and sometimes inscribe diggers with @8 to wield them easily with "w8".

      I also inscribe ammunition with "=g" to pick them back up easily. Sometimes with "@f1=g", @f2=g", etc., if I want to change the quiver sorting.

      My inscriptions are also harmonized so that the same number gets the same type of effect regardless of whether using wand, stave, rod, potion, etc.

      E.g., 4 is light area. keymap F4 is light area. And Light area scrolls, rods, staves, are inscribed using 4 as the number, e.g., @r4 on scrolls of light, @u4 on staves of light, @z4 on rods of illumination.
      Last edited by Ingwe Ingweron; December 3, 2016, 19:53.
      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

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      • Grotug
        Veteran
        • Nov 2013
        • 1637

        #33
        Very cool; I may see about adopting your keymaps. Thanks for sharing!

        In other news: was Inertia buffed from <-2> to <-1>? Kicking serious butt right now since Inertia frees up a ring slot for [+11] damage ring since I have a modest pair of Boots of Speed.

        Ahh, this is nice. Toying with a pack of Hellhounds after ?DDing. If things continue going smoothly, I might just have me a sub-100kt game.
        Last edited by Grotug; December 3, 2016, 20:19.
        Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

        Detailed account of my Ironman win here.

        "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #34
          Keys that are handy for use in keymaps:

          '",<>QxXBYF!@#$%^

          For keys you may actually want to use for their original purpose sometimes, like <>F, you can hit \ and then the key to access its "underlying" functionality. I usually map F to a light-room effect, which is a nice reference to its original use.

          I find using these keys to be more convenient than using the function keys, since I can't touch-type function keys reliably.

          Comment

          • Grotug
            Veteran
            • Nov 2013
            • 1637

            #35
            Originally posted by Derakon
            Keys that are handy for use in keymaps:

            '",<>QxXBYF!@#$%^

            For keys you may actually want to use for their original purpose sometimes, like <>F, you can hit \ and then the key to access its "underlying" functionality. I usually map F to a light-room effect, which is a nice reference to its original use.

            I find using these keys to be more convenient than using the function keys, since I can't touch-type function keys reliably.
            Thank you for that! I was gonna ask, actually, but you saved me the trouble.
            Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

            Detailed account of my Ironman win here.

            "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

            Comment

            • Carnivean
              Knight
              • Sep 2013
              • 527

              #36
              Originally posted by Derakon
              Keys that are handy for use in keymaps:

              '",<>QxXBYF!@#$%^
              I find that the F keys (F1-F12) provide a handy set of macros for mages, no use of the shift key required. They even come in natural groupings. F1-4 for identify and detection, F5-8 for attack spells, F9-12 for various utility spells is my preferred setup.

              Comment

              • Patashu
                Knight
                • Jan 2008
                • 528

                #37
                It's also worth noting that you can macro modified keys. For example, alt+F1-F12, shift+F1-F12 and ctrl+F1-F12 are all macro'able. Probably many other combinations work, I didn't try everything yet.
                My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #38
                  Originally posted by Carnivean
                  I find that the F keys (F1-F12) provide a handy set of macros for mages, no use of the shift key required. They even come in natural groupings. F1-4 for identify and detection, F5-8 for attack spells, F9-12 for various utility spells is my preferred setup.
                  Yeah, for me it's mostly a matter of never having learned to touch-type the F keys and also that some of them are co-opted by OSX to do various specific things. But if they work for you, then great!

                  Comment

                  • Tarrasque
                    Scout
                    • May 2015
                    • 26

                    #39
                    Originally posted by Derakon
                    Yeah, for me it's mostly a matter of never having learned to touch-type the F keys and also that some of them are co-opted by OSX to do various specific things. But if they work for you, then great!
                    You can make them act like regular F keys with the fn key. Or, what I like, change your keyboard preferences to swap things so the F keys work without fn but need to type e.g. fn-F1 to lower brightness.

                    Comment

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