Stupide 'MORE' prompt!!!!

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  • Poop Loops
    Scout
    • May 2008
    • 49

    Stupide 'MORE' prompt!!!!

    Any way to get rid of it? I just died to a white centipede at dlvl 1 because I have my maa* bound to / and obviously hit 5 on the numpad to fire on the target. So I'd keep hitting /5/5/5/5/5 and it turns out whenever I hit / it was to forward the "more" prompt and then 5 meant I was losing a turn just standing there like an idiot.

    Same things have happened with stores. I sell something, then like 50 pages of "more" when I'm trying to sell something else and it turns out that I just bought the thing I sold. Great.

    Also, how come I can't keymap F1, F2, etc.? I am running Ubuntu if it matters. But I'd really like to bind more stuff.
  • roustk
    Adept
    • Dec 2007
    • 167

    #2
    Originally posted by Poop Loops
    Any way to get rid of it?
    Check the Warning and disturbance options. You are looking for quick_messages (yes to allow any key to clear a more prompt) or auto_more (yes means no more prompts at all).

    Also, how come I can't keymap F1, F2, etc.? I am running Ubuntu if it matters. But I'd really like to bind more stuff.
    You should not make keymaps unless you really know what you're doing -- see the "Macro Problem" thread (which actually was a keymap problem).

    Macros are much more robust, respect roguelike/standard mode, and support special keys (like F1, F2, etc). Set them up using the same "Interact with macros" screen, but options 2-5, not 6-9.

    Kevin

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    • Matthias
      Adept
      • Apr 2007
      • 201

      #3
      You should also start your marcoes with something like multiple \e (for escape) , so if there are promts left they will be closed. That one closes not only more promts, but also other things you might still have waiting for input

      Comment

      • Poop Loops
        Scout
        • May 2008
        • 49

        #4
        All I'm looking for is a single button to do a sequence of buttons. So if I want to cast magic missile, I'd do maa* and then pick a target. So I bound / to be maa*. I don't quite understand the concept of macros. Seems a lot more complicated.

        Thanks for the tip, roustk.

        Comment

        • roustk
          Adept
          • Dec 2007
          • 167

          #5
          Originally posted by Poop Loops
          All I'm looking for is a single button to do a sequence of buttons. So if I want to cast magic missile, I'd do maa* and then pick a target. So I bound / to be maa*. I don't quite understand the concept of macros. Seems a lot more complicated.
          Macros and keymaps are very similar, differing only in how the program interprets them. The complications that I can think of (e.g., inscribing with @f0) are the same for both.

          A macro pushes a string (like "maa*") into the keyboard buffer when a particular keypress is made, exactly as if you simply typed "maa*". A macro can be assigned to (almost) any distinguishable keypress that your keyboard makes.

          A keymap pushes a string (like "maa*") into the internal (already interpreted) buffer when a particular character is read from the buffer. A keymap can be assigned only to about 250 characters (and thus only to 'simple' keys). [Side note: I'm not sure if you can actually assign a keymap to any character above 127 using a US keyboard.]

          Comment

          • momo125
            Scout
            • May 2007
            • 42

            #6
            yeah start a macro with /e/e/e and don't do spells with book a; inscribe books and use book 1 for magic missle.

            Comment

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