After recent wins with a warrior and ranger I decided to try my hand at the ironman mode. I chose a dwarf paladin as it seems this class has the best survivability coupled with utility spells. This combo can probably be seen as "easy mode" for ironman. The game was basically split in 3 parts: the race for essential abilities; the race for xp; and finally the race for speed and consumables.
This character in particular (ladder link) was insanely lucky (by my standards at least). He found Nimloth at dlvl 13 which really made life easier: +3 speed helped a lot with overburdening, +3 stealth helped a lot to avoid some monsters, see_invis was taken care of and the weapon is in general really good for a fighter.
On dlvl 19 he found a BDSM (Black) of Speed (+4). It's pretty nice to have +7 speed before dlvl 20. He found Colluin at the same time which he kept until the very end. The activation on this cloak is just too good to pass up in an ironman game.
Other items of note: Holnenneth at dlvl 28 took care of detection for a while; 'Aglarang' at dlvl 32 was actually the weapon he killed Morgoth with...; at dlvl 49 Itangast dropped Cubragol (which took care of any issues with speed that he might have had), Hithlomir (rNether) and Oromë (which he also kept until the very end as main weapon); and finally Narya at dlvl 70 meant he could start diving fast... the last piece of the puzzle was Wrath of God (Banish and *Destruction*) at dlvl 89 and he was all set. 2 scrolls of Deep Descent later both Sauron and Morgoth were dead.
Resists were an issue all along but I focused on the holy trinity of poison, dark and nether. Shards and sound were nice to have, nexus wasn't an issue any more after all stats were maxxed. Disenchant was problematic so I kept Belthronding (at first) then an Amulet of Weaponmaster as swaps for those mobs specifically. I never had rChaos which meant a lot of TOing away and some really close calls...
Re: ironman it's a nice change of pace compared to the usual game. The early issues are food and light, which really kept me nervous for a while. Finding the Phial was a blessing as it freed a couple of slots (oil + back-up torches). After that I had a hard time getting an item with FA: my set-up wasn't as good as it could have been as I had to use lesser items to get it. I also spent most of the game (until finding Narya actually) without Regen which was a PITA.
The toughest part for me was between dlvl 35 and 55 (roughly) as I was falling behind in terms of clvl and stats, and having a hard time with mobs due to spell failure rates and relatively low hp/sp. Once I got enough SP to spam Heal the game was basically over (which is I guess the case for any paladin...)
Consumables were also a PITA. Fortunately I got immunity to fire relatively early, but cold really was a nuisance. My impression is that it should be toned down a bit: I feel a warrior would have no chance whatsoever in the current configuration. Huan could just destroy 3-4 potions per round (and that was with double resist, in case it changes anything). That was truly insane.
Sustains are much more of an issue in ironman. I actually used a ring of bodykeeping for most of the game (actually from dlvl 19 to 70) over "better" rings (speed or damage mostly) because I knew I was a dead man if something drained my STR or CON. In a normal game I don't worry much about sustains, I just recall if things go really wrong.
Overall this game wasn't too tough but as I said this char was lucky, especially re: speed items. Between Cubragol (+10), my 2 main weapons giving +4 and +5, BoS or Stormwalker (+9 and + 6 respectively) and a few more speed items here and there (Narya and Elessar), I spent most of the game with over +20 speed, sometimes close to +30 unbuffed. Ironman depends a lot (mostly?) on drops... I imagine many games are a lot tougher because of this.
This character in particular (ladder link) was insanely lucky (by my standards at least). He found Nimloth at dlvl 13 which really made life easier: +3 speed helped a lot with overburdening, +3 stealth helped a lot to avoid some monsters, see_invis was taken care of and the weapon is in general really good for a fighter.
On dlvl 19 he found a BDSM (Black) of Speed (+4). It's pretty nice to have +7 speed before dlvl 20. He found Colluin at the same time which he kept until the very end. The activation on this cloak is just too good to pass up in an ironman game.
Other items of note: Holnenneth at dlvl 28 took care of detection for a while; 'Aglarang' at dlvl 32 was actually the weapon he killed Morgoth with...; at dlvl 49 Itangast dropped Cubragol (which took care of any issues with speed that he might have had), Hithlomir (rNether) and Oromë (which he also kept until the very end as main weapon); and finally Narya at dlvl 70 meant he could start diving fast... the last piece of the puzzle was Wrath of God (Banish and *Destruction*) at dlvl 89 and he was all set. 2 scrolls of Deep Descent later both Sauron and Morgoth were dead.
Resists were an issue all along but I focused on the holy trinity of poison, dark and nether. Shards and sound were nice to have, nexus wasn't an issue any more after all stats were maxxed. Disenchant was problematic so I kept Belthronding (at first) then an Amulet of Weaponmaster as swaps for those mobs specifically. I never had rChaos which meant a lot of TOing away and some really close calls...
Re: ironman it's a nice change of pace compared to the usual game. The early issues are food and light, which really kept me nervous for a while. Finding the Phial was a blessing as it freed a couple of slots (oil + back-up torches). After that I had a hard time getting an item with FA: my set-up wasn't as good as it could have been as I had to use lesser items to get it. I also spent most of the game (until finding Narya actually) without Regen which was a PITA.
The toughest part for me was between dlvl 35 and 55 (roughly) as I was falling behind in terms of clvl and stats, and having a hard time with mobs due to spell failure rates and relatively low hp/sp. Once I got enough SP to spam Heal the game was basically over (which is I guess the case for any paladin...)
Consumables were also a PITA. Fortunately I got immunity to fire relatively early, but cold really was a nuisance. My impression is that it should be toned down a bit: I feel a warrior would have no chance whatsoever in the current configuration. Huan could just destroy 3-4 potions per round (and that was with double resist, in case it changes anything). That was truly insane.
Sustains are much more of an issue in ironman. I actually used a ring of bodykeeping for most of the game (actually from dlvl 19 to 70) over "better" rings (speed or damage mostly) because I knew I was a dead man if something drained my STR or CON. In a normal game I don't worry much about sustains, I just recall if things go really wrong.
Overall this game wasn't too tough but as I said this char was lucky, especially re: speed items. Between Cubragol (+10), my 2 main weapons giving +4 and +5, BoS or Stormwalker (+9 and + 6 respectively) and a few more speed items here and there (Narya and Elessar), I spent most of the game with over +20 speed, sometimes close to +30 unbuffed. Ironman depends a lot (mostly?) on drops... I imagine many games are a lot tougher because of this.
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