Just lost a char on d1 to a floating eye
There was a change done to the way paralyze works a few versions ago. I thought you get paralyzed for a couple of turns, then you get the message 'you can move again' then you get a turn and only after your turn does the monster that paralyzed you gets another turn. This allows you to get away (if you survive long enough until the paralyze wears off). If you don't move away or there are other monsters around you might still be screwed.
However this doesn't seem to be the way it works. I got the message 'you can move again' but then it was the floating eyes turn which paralyzed me again without giving me a turn.
So question: is my expectation of how paralyze works wrong or is this some bug in turn order?
I think if the game works as intended, the guaranteed turn would be a big improved for newbie friendliness and learning. As is, a char that walks next to a floating eye will frequently still die without getting another turn although each paralyze only last for a couple of turns.
There was a change done to the way paralyze works a few versions ago. I thought you get paralyzed for a couple of turns, then you get the message 'you can move again' then you get a turn and only after your turn does the monster that paralyzed you gets another turn. This allows you to get away (if you survive long enough until the paralyze wears off). If you don't move away or there are other monsters around you might still be screwed.
However this doesn't seem to be the way it works. I got the message 'you can move again' but then it was the floating eyes turn which paralyzed me again without giving me a turn.
So question: is my expectation of how paralyze works wrong or is this some bug in turn order?
I think if the game works as intended, the guaranteed turn would be a big improved for newbie friendliness and learning. As is, a char that walks next to a floating eye will frequently still die without getting another turn although each paralyze only last for a couple of turns.
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