Minor bugs and endgame discard help

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • bio_hazard
    Knight
    • Dec 2008
    • 649

    Minor bugs and endgame discard help

    I've got a HT Warrior near DL 80, CL 42. This is 4.0.5.



    First, a couple of bugs (I think).

    I've got STR and DEX at 18/***, and am equipping a weapon with +2 attacks. However, I'm only showing 7.8 blows (should be 8, right?)

    Second, rFear is an intrinsic ability of warriors at this level, right? it does not show on the character screen.


    Now for the advice part. This char is in pretty good shape- I can do ~base 500 damage in melee, and have base speed between ~+21 and +25 depending on gear, and can cover every permanent resist. I'd love more speed- ideally a stack of rods of speed so I can dump the staves. I've been trying to stockpile !*healing* and ?*destruction*, and will start looking for ?Rune of Protection too. Anything that looks really dumb to still be holding on to at home or in my backpack? I know I've got both bolts and arrows at home because I've been hoping for a crazy good launcher of either type.
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    Unfortunately, warriors can't hit 6 blows/round with the really heavy weapons. This should probably be a bug since everyone else can hit max blows with anything (possibly excluding Grond) provided they get their stats high enough.

    I see a pFear entry on the rightmost column of your stat sheet, which should correspond to intrinsic abilities (it also shows infravision and regen, both intrinsics for half-trolls).

    Matter of taste, but I recommend inscribing Teleport Level, Banishment, etc. with at least one "!*" so you get a confirmation check before using them. It can save you from unpleasant fat-fingerings.

    I'd be very much surprised if those Staves of Teleport are still useful at this juncture. Might as well ditch 'em.

    Why are you carrying so many weapons? I didn't take a close look at them, but surely they're not all potential swaps?

    Doubt that +11 Ring of Damage can compete with the Ring of Power you have. You might try the Ring of Power and those boots with the combat bonuses, instead of your current Ring of Damage / Boots of Speed.

    Ainenenel (heck of a name) has +2 shooting speed. You could do some real damage with that. Shame about the +11 damage boost, but it's still a pretty strong contender for fighting Morgoth.

    Comment

    • bio_hazard
      Knight
      • Dec 2008
      • 649

      #3
      Another possible bug(?)

      If wielding a weapon with !d inscribed, and inventory is full, I can wield another weapon off of the ground, dropping the inscribed weapon, without any confirm required. Seems like this would not be the preferred behavior.


      Thanks Derakon!
      Whoops on the rFear- I was looking at the Fear line in the dump, not the rFear line


      regarding the weapons- I found the +2 attack pick and the high-dice Katana just now on this level. The Katana at least makes a nice dragon swap (~1k damage). The spear was my standard weapon, and I've been hanging on to the hammer for the telepathy, although I'm almost always wearing the helm Taurahad that also has telepathy. Could definitely stash that.

      The Katana of Ellen at home can probably go. The great flail with +2 attacks at home is probably not going to get used since it's not really better damage wise (but not horrible) and I'm unlikely to use it just for the +2 speed.

      I'm not really clear how the ring of power will help me- I'm already close to maxed on stats. It doesn't have a speed or attack bonus.

      I can try to save up *enchant weapon* for the bow-I thought I had done the math and X3 +2 with came out pretty close to X4 +1 with the better bonus.

      e: are rods of healing worth hanging on to? I'm imagining with fail rates and long recharge time they are not preferred?
      Last edited by bio_hazard; November 1, 2016, 01:23.

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #4
        Originally posted by bio_hazard
        e: are rods of healing worth hanging on to? I'm imagining with fail rates and long recharge time they are not preferred?
        They can be handy to stretch your healing supplies. You use them before you're in one-shot territory, of course. But I usually find that just one rod isn't worth the inventory slot, considering how long they take to recharge.

        Comment

        • bio_hazard
          Knight
          • Dec 2008
          • 649

          #5
          Progress report-



          I'm at CL47/DL92 now. I feel like I'm basically ready, but I'm not sure if I'm managing the trade-off between speed vs. damage per round very well.

          I'm going to continue diving and picking off more uniques- I've been avoiding most of the tough ones so far.

          Found 2 more rings of power in one little vault, plus a rod of speed.
          Decided to settle on the +2 shots bow instead of the extra shots heavy xbow (of course all I found were bolts next time down ) Also, after passing up a rod of healing I've found 3 more that I've also passed up.

          Also wondering if I should prioritize stealth a little more- I'm not able to dig ASCs without waking up the uniques I'm trying to prepare for, and I'm not done before they arrive (I guess answer is to TO and try to finish before they come back.)

          Comment

          • luneya
            Swordsman
            • Aug 2015
            • 279

            #6
            ASCs are mostly useful for the classes that can cast stone to mud to dig them quickly and silently. As a half-troll warrior, you might be better off simply fighting summoners in a regular hallway. Stealth might help, but you certainly shouldn't sacrifice other valuable benefits to get it. Maybe wear the ring of power with the stealth bonus, but that's as far as I would go.

            +33 is more speed than you really need to have intrinsically. Use ring of damage rather than speed, or perhaps try wearing two rings of power and then see if that allows you to bring in advantageous swaps with other equipment.

            Comment

            • Estie
              Veteran
              • Apr 2008
              • 2347

              #7
              Stealth is the best thing when youre down at level 90 with 300 hit points. Once you have left 1-hit land for good, just get more damage/hit points/speed/resists.

              33 speed is too much, you can wear the other boots.

              As for the bow, I prefer a well enchanted might bow over that extra shot one because it doesnt burn through arrows nearly as rapidly - or crossbow.

              Comment

              • bio_hazard
                Knight
                • Dec 2008
                • 649

                #8
                Originally posted by Estie
                Stealth is the best thing when youre down at level 90 with 300 hit points. Once you have left 1-hit land for good, just get more damage/hit points/speed/resists.

                33 speed is too much, you can wear the other boots.

                As for the bow, I prefer a well enchanted might bow over that extra shot one because it doesnt burn through arrows nearly as rapidly - or crossbow.
                Thanks Estie and luneya.

                I don't quite understand your comment about the bow- isn't the point to deal as much damage as possible as quickly as possible?

                Inching closer (CL48 DL96).



                I did a dumb thing and lost half of my regular !Heal clearing out a white dragon pit. I've now got 2 stacks of holy might arrows which will help with the final fights. Stats and resistances in very good shape so I'm hooping I can find a good cestus of slaying or something or some other randarts with speed or +dam.

                The top uniques (the C's, R, S, Maeglin, etc) are still quite scary for me.

                Comment

                • Ingwe Ingweron
                  Veteran
                  • Jan 2009
                  • 2129

                  #9
                  Originally posted by bio_hazard
                  I don't quite understand your comment about the bow- isn't the point to deal as much damage as possible as quickly as possible?
                  Agreed. Damage per round. Don't care if it's shots or might, whichever has most damage per round is the one to keep.
                  “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                  ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                  Comment

                  • Estie
                    Veteran
                    • Apr 2008
                    • 2347

                    #10
                    The reason I prefer might over shots is that it doesnt lose as many arrows. For good damage you also need good arrows and when those are gone because it took 3x as many to kill the last monsters and they broke, then youll have to do with inferior ones next time.
                    Its a question of over how long a time you measure your dps - if its only one fight, the highest listed damage wins, but if it is many, the might bow might catch up (haha!).

                    Comment

                    • bio_hazard
                      Knight
                      • Dec 2008
                      • 649

                      #11
                      Depending on what happens over the next few levels I think my goal is to mostly melee Sauron and then use the bow +holy might as much as possible on Morgy. So I'm fine with the spike of damage for just one fight.

                      I feel like I could take on one of them now, but I don't have enough mass banishment to fight them both. *Healing*/*Life* is probably borderline for both now (I'm sure more experienced players could easily make due, but judging from how some of my recent fights have gone, I want to give myself plenty of cushion).

                      I've only had a couple of close calls- one was a battle with a unique that I forget but he got me down to under 200hp with a big fire breath, and my wand of TO failed the first time. Second I was trying to run away to burn out enough time for my recall to town to happen with Maeglin chasing me. He summoned ancient dragons and then ate enough wall that several got LOS on me.

                      Comment

                      • Ingwe Ingweron
                        Veteran
                        • Jan 2009
                        • 2129

                        #12
                        Originally posted by bio_hazard
                        I feel like I could take on one of them now, but I don't have enough mass banishment to fight them both. *Healing*/*Life* is probably borderline for both now (I'm sure more experienced players could easily make due, but judging from how some of my recent fights have gone, I want to give myself plenty of cushion).
                        I never use banish or mass banish or life fighting Sauron, only Morgoth. If you can kill Sauron now, do it. See if you need more for Morgoth after that fight.
                        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #13
                          Originally posted by Ingwe Ingweron
                          I never use banish or mass banish or life fighting Sauron, only Morgoth. If you can kill Sauron now, do it. See if you need more for Morgoth after that fight.
                          Sauron can mostly be cheesed with antisummoning corridors, so if you don't object to that tactic, you shouldn't have much if any need for banishment. The big problem is when he teleports you or himself away, since then you need to find a new battlefield, as well as deal with any monsters he summoned in behind himself prior to teleporting.

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            #14
                            Originally posted by Derakon
                            Sauron can mostly be cheesed with antisummoning corridors, so if you don't object to that tactic, you shouldn't have much if any need for banishment. The big problem is when he teleports you or himself away, since then you need to find a new battlefield, as well as deal with any monsters he summoned in behind himself prior to teleporting.
                            With nexus resist, Sauron's teleport @ away doesn't work (not sure why, although I believe that's correct for his teleport level, teleporting @ away on the same level also is blocked, unlike, say, for the Witchking). When Sauron himself teleports away, I usually find he hasn't gone far. Most of the time I can lead him right back to my small anti-summoning closet. I rarely use anti-summoning tactics, except for the very big summoners. Never a huge ASC, only a small closet.
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • bio_hazard
                              Knight
                              • Dec 2008
                              • 649

                              #15
                              Funny you should mention the closet- that's what I ended up with. I went down to 99 once, saw Sauron in a not very easy position to get, so went up to 98 and mucked around a bit, then back down and descend into a moat room with one central closet. Detect, and Sauron is maybe 20 tiles away and I think already awake at this point. No time to dig anything. I just hid in the closet waiting for him to come, and the fight wasn't too bad- a few heal/*heal*s and only 1 banish needed- he hardly summoned anybody.

                              Comment

                              Working...
                              😀
                              😂
                              🥰
                              😘
                              🤢
                              😎
                              😞
                              😡
                              👍
                              👎