Banishment work on Uniques?

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  • Grotug
    Veteran
    • Nov 2013
    • 1637

    Banishment work on Uniques?

    Hi,
    I think The Nightwalker is probably a Unique. There is only one W and he is it. He is a little out of Depth and his light purple hue makes me nervous. I'm more comfortable dealing with the 4 dragons in the vault, as only one of them makes me nervous (Itagast) and he's 28 levels lower. I deal 873.5 against dragons per round while wearing Weaponmastery (my swap is a Sustain amulet), so bring on the non-instadeath dragons!

    Will reading Banishment for 'W' get rid of The Nightwalker? Nevermind, I decided to try to fight him and he disenchanted the &@#^! out of my heavy xbow of extra shots and I consumed half my healing potions (I only had 4!) Oh well. Itagast was a joke; I think he did 10 or 20 damage to me. But I found a sweet shield that is awesome on multiple levels, (it has rPoison!) Good bye ring of poison, hello second ring of speed or +5 constitution! : And the shield also has (+5, +5). It's so rare I find a piece of equipment that provides so much benefit without some kind of annoying compromise. Woohoo! Let's hear it for the Haradrim!

    Now I'm wondering if a short bow of extra shots (+17, +18) is better than my disenchanted heavy xbow of extra shots? (+12, +7)?
    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

    Detailed account of my Ironman win here.

    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    Nightwalker is not a unique, but it is no fun to melee. As you discovered. The xbow is x4 vs x2. It is still better, by a bit--with enchanted ammo it does more damage. With unenchanted ammo, it does a point or two less. And you can enchant it further with scrolls.
    Last edited by Pete Mack; October 23, 2016, 01:28.

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    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #3
      Nightwalkers are the most powerful non-unique W in the game, but they're still non-unique. The game doesn't really consider "power" when it comes to Banishment; Farmer Maggot and his dogs are immune, but endgame monsters like Nightwalkers, Beholder Hive-Mothers, Great Wyrms of Balance, etc. are immune. That's just one of the quirks of the game.

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      • Grotug
        Veteran
        • Nov 2013
        • 1637

        #4
        Been finding a *lot* of scrolls of *enchanment*. But in the end none of them matter, for while I got my xbow back up to [+11] I stumbled upon Belthrondung from slaughtering father of dragons and all his nasty kin (nearly lost my life; breathed to 47--shoulda TO'd some of them away--finally did TO a multihued one); lots of Thunder Wyrms were summoned, and two hell wyrms.

        If I keep Thalkettoth I can do 927 per round against dragons. The Great Hammer of Aulë sure does kick butt. I'm torn over sacrificing +3 speed and a little damage for about 33 more AC. My speed with Thalkettoth is between 20 and 22 (I swap trickery for Evenstar against Undead--though I really should have kept the Sustainence as I have trouble now against all the DEX drainers). Health is 885 and AC is 165. I can swap out Thalkettoth for some Dwarven armor and go up to 973 health and 188AC. The only problem with the Dwarven is it's heavy and reduces my damage a few points.
        Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

        Detailed account of my Ironman win here.

        "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

        Comment

        • Ingwe Ingweron
          Veteran
          • Jan 2009
          • 2129

          #5
          Originally posted by Grotug
          ...--though I really should have kept the Sustainence as I have trouble now against all the DEX drainers)...
          Use Trickery, it sustains Dex. Hold Life is a nice to have, but not necessary. Swap Evenstar if you must, unless the undead you're dealing with drain Dex.
          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #6
            Swapping a little speed and damage for 100hp is a reasonable trade. HP is one of the few things really worth speed+damage. Those together pretty much define the game for every class except possibly mage

            Comment

            • Estie
              Veteran
              • Apr 2008
              • 2347

              #7
              Originally posted by Grotug
              Been finding a *lot* of scrolls of *enchanment*. But in the end none of them matter, for while I got my xbow back up to [+11] I stumbled upon Belthrondung from slaughtering father of dragons and all his nasty kin (nearly lost my life; breathed to 47--shoulda TO'd some of them away--finally did TO a multihued one); lots of Thunder Wyrms were summoned, and two hell wyrms.

              If I keep Thalkettoth I can do 927 per round against dragons. The Great Hammer of Aulë sure does kick butt. I'm torn over sacrificing +3 speed and a little damage for about 33 more AC. My speed with Thalkettoth is between 20 and 22 (I swap trickery for Evenstar against Undead--though I really should have kept the Sustainence as I have trouble now against all the DEX drainers). Health is 885 and AC is 165. I can swap out Thalkettoth for some Dwarven armor and go up to 973 health and 188AC. The only problem with the Dwarven is it's heavy and reduces my damage a few points.
              Your post kind of includes the answer: the things that are dangerous breathe at you and speed (and damage) helps against that; AC doesnt.
              Thalkettoth all the way; the only reasons to not use it would be to have to have the armor slot cover res base and/or poison. Usually Caspanion is better, once it enters the picture, but thats true for most armours.

              Comment

              • Grotug
                Veteran
                • Nov 2013
                • 1637

                #8
                the undead I'm dealing with drain Dex.

                Got impatient and been playing too long and was trying to rush my way over to a sustain amulet on otherside of level.... Did changes get done at some point that make a lot more hallucinations? Seems I am getting hit with a lot of chaos and hallucinations are problematic. I didn't die, but I used up my last two health potions and while I could go back to town, I didn't kill the jabberwock or accomplish anything and was tired so I just force quit the game. I kinda feel like I cheated. :-/

                A little while ago I did pick up a decent blade of chaos. Its damage is only slightly less than what my AulÄ“ hammer is doing (though it doesn't have the devastating dragon slay). I'm thinking I should probably retire the Aulë for awhile until I get rChoas somewhere else. I am really enjoying demolishing dragons, tho. In fact, I was considering taking down an Ancient Dragon of Balance if I see it again. Last few encounters I've TO'd it away (would make a good NPC quest as per my other thread). As I recall, it has a 1000hp+ breath attack for which you can not get any resistance to.

                In other news, I picked up Isildur's suit of armor! I kinda prefer it to thalkettoth. HP is super important. I feel like few things can breath you dead if you have more than 1000 HP but many things can if you have less than 900.

                I'm gonna take a break from this character for a bit and start over with a new one. heh. Or not continue it at least until I make some decisions on what to do. Thanks!
                Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                Detailed account of my Ironman win here.

                "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  #9
                  No. Balance wyrn can breathe various elements for 500HP. Max damage from high elements is 800 for poison, 550 for nether (limited to a couple uniques), and 500 for shards, disenchantment, chaos, sound. Nexus, light dark are 400.

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