Good to know, made me scratch my head a bit. I haven't paid much attention to the order before when playing with tiles. Now I tested playing with ASCII I noticed that I use the monster list more.
I assumed that the list is sorted by distance, not power. Uniques first seems like a good idea.
Bugs and complaints on current master
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I have checked a little and it looks alright. Will continue checking tomorrow.
But I'd cap the "extra shots" to 1 on any single item without hesitation. At least for non-shooters. "+2 shots" is not that uncommon and in one set there were two sets of armour with "+2 shots" as well as one shooter with +2 shots.Leave a comment:
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That's because monsters were ordered by "power" before. Now that power is gone, only depth counts. For PWMAng, I put uniques first (for each depth), this makes the list better ordered.Leave a comment:
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I have checked a little and it looks alright. Will continue checking tomorrow.
But I'd cap the "extra shots" to 1 on any single item without hesitation. At least for non-shooters. "+2 shots" is not that uncommon and in one set there were two sets of armour with "+2 shots" as well as one shooter with +2 shots.Leave a comment:
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I have played one character only to the lategame and not noticed anything amiss. Maybe I should just create some randart sets and look at them, but then there are people better suited for that who can actually write a program that can quickly create a sample of sets and output it to a text file.Leave a comment:
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Another new build on the nightlies page, with the following fixes:- Weirdness with objects on lava - now any objects not burned by the lava creation are pushed aside
- Stone to mud destroys passable rubble
- Curse descriptions are fixed
- Monster lights disappear when the monster is killed
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Do randarts seem to be working OK aside from that?Leave a comment:
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Randart curses seem to be appended without coordination. Nbr 2 and 3 cancel each other out. Also not clear how the curse (providing only one of 2 and 3) interacts with "provides resistance to acid, lightning, fire, frost"
Code:the Adamantite Plate Mail 'Teith' (-4) [80,-13] {cursed} -------------------------------------------------------- It Makes your skin harder to damage, but conduct electricity. It Makes you vulnerable to cold attacks, but resistant to fire. It Makes you vulnerable to fire attacks, but resistant to cold. It Makes you hallucinate sometimes. It Poisons you from time to time. It Weakens your grasp. It Attracts opponents and weakens the defences. Provides resistance to acid, lightning, fire, frost. Cannot be harmed by acid. Grants the ability to see invisible things. Prevents teleportation. Min Level 15, Max Level 21, Generation chance 10, Power -27, 42.0 lbs Based on Camlost.
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Just got locked into casting Meteor Swarm indefinitely at a wall until I ran out of mana. I'm guessing the game thought I had the n key held or something like that, since it was a continuation of killing an elder vampire with it.Leave a comment:
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Minor stuff with latest build (curse menu):
"Your a Beaked Axe... is now fragile." while failing to remove a curse (no need for the prefix in object_desc).
"It Poisons you from time to time." while inspecting a cursed item (would be better to leave curse descriptions like before and do a my_strcap in curse_menu_browser).Leave a comment:
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Also in the original code, the number of blows added was actually "INHIBIT_STRONG? 3: randint1(2)" (chance of +3), bit of code which disappeared when the fake pvals were removed.Last edited by PowerWyrm; December 19, 2016, 11:21.Leave a comment:
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Two things I've found:
If a monster with light is killed, its light remains until you move.
Also, stone to mud isn't affecting the passable rubble.Leave a comment:
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Not sure if this has already been listed or if I'm the only one experiencing it:
When I look at a pile of objects, and one of the objects is money, the money displays as blank and then the game randomly replaces tiles with blanks, like so:
Usually this bug only affects hitpoints and one or two other items, but on this occasion it kinda when funkytown on the whole vault. The Heavy Xbow that @ sees @ is on, but because of said bug, @ is not being displayed presently. That's why you can't see @ anywhere on the screen. The Heavy Xbow is smack dab in the center of the vault.
To restore the display to normal, I simply bring up the Character screen and then return to the main screen and everything looks as it should again.
Mac OS 10.10.5 (Yosemite). Angband version 4.0.5 dirty Btw, Yosemite Nat'l Park is amazing.Last edited by Grotug; December 17, 2016, 02:49.Leave a comment:
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New build on the nightlies page with extra blows on randarts now allowed, and several improvements (including it now works) to the curse removal process.Leave a comment:
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