Detection Activation

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • bio_hazard
    Knight
    • Dec 2008
    • 649

    Detection Activation

    I'm not sure what it's like in nightlies, but in 4.0.5, I have a randart with the following:

    Code:
    When activated, it maps the entire level and detects nearby
         objects, traps, doors, and stairs.
         Takes 127 to 250 turns to recharge at your current speed.
         Your chance of success is 80.2%
    It seems to map all objects on the entire level, some doors on the entire level (not sure if secret or non-secret), all doors and traps within the normal trap detection radius.

    Just kind of sucks that it doesn't reveal all traps and doors on the level. Any reason not to make it useful enough you don't need another 2 rods?

    (and yes, I am writing this after falling through a trap door after I forgot to detect traps)
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    That sounds like the Palantir's activation from when the Palantir was still in the game. I don't think it ever got serious consideration for balance/playability.

    Comment

    • Estie
      Veteran
      • Apr 2008
      • 2343

      #3
      I am sad that it got removed

      Not because of the activation; I just want to have 2 different endgame lights instead of Arkenstone being a nobrainer.

      Why is light the only slot where we have no options ? Boring.

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #4
        Rods of detection are the complement to the detect-entire-level activation.you still need to detect monsters

        Comment

        • MattB
          Veteran
          • Mar 2013
          • 1214

          #5
          Originally posted by Estie
          I am sad that it got removed

          Not because of the activation; I just want to have 2 different endgame lights instead of Arkenstone being a nobrainer.

          Why is light the only slot where we have no options ? Boring.
          Actually, I end the game with a Lantern of True Sight more often than the Arkenstone.

          Comment

          • MattB
            Veteran
            • Mar 2013
            • 1214

            #6
            Originally posted by MattB
            Actually, I end the game with a Lantern of True Sight more often than the Arkenstone.
            Well, actually, I end the game with a standard wooden torch more often than any other light, but you get what I mean.
            ;-)

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #7
              Originally posted by Estie
              I am sad that it got removed

              Not because of the activation; I just want to have 2 different endgame lights instead of Arkenstone being a nobrainer.

              Why is light the only slot where we have no options ? Boring.
              I suspect it got removed because people were annoyed that the only artifact light with a "light the entire level" activation also had aggravation. Arkenstone's activation was changed to Detection when the Palantir was in the game, and that was a definite downgrade.

              IMO the only thing we really need to change about the lights is giving a buff to the Star. Magic mapping is nice, but the long recharge time is a killer.

              Comment

              • Bogatyr
                Knight
                • Feb 2014
                • 525

                #8
                Yeah the star is nearly useless. I'd like to have a reason to use an artifact light instead of the lantern of true sight for the whole game. I usually keep the arkenstone around because light and map the whole level is useful, but if I have no other source of pBlind I'll go with the LoTS.

                The Phial of Galadriel should have a chance of turning orcs/spiders, or make its light activation also scare orc/spiders, or something. That would be cool and not too powerful.

                Comment

                • bio_hazard
                  Knight
                  • Dec 2008
                  • 649

                  #9
                  Phial should at least
                  rDark
                  rFear (or activate includes remove fear like !boldness)

                  The Star should have regen and sustains

                  In addition to the Palantir, I'd also support having a Silmaril, as rare or rarer than the one ring but likely to be dropped by Morgroth. Aggravates but bad-ass. Why not?

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    #10
                    Originally posted by bio_hazard
                    ... I'd also support having a Silmaril, as rare or rarer than the one ring but likely to be dropped by Morgroth. Aggravates but bad-ass. Why not?
                    All the Silmarils are actually there, two are in Morgoth's crown and one is in The Necklace of the Dwarves.
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • Estie
                      Veteran
                      • Apr 2008
                      • 2343

                      #11
                      Originally posted by Derakon
                      I suspect it got removed because people were annoyed that the only artifact light with a "light the entire level" activation also had aggravation. Arkenstone's activation was changed to Detection when the Palantir was in the game, and that was a definite downgrade.

                      IMO the only thing we really need to change about the lights is giving a buff to the Star. Magic mapping is nice, but the long recharge time is a killer.
                      Well, if you give the Star the same activation the Arkenstone has, yes. But that still removes 1 light source. Why not just re-install the Palantir ? It belongs to the game.

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        #12
                        Originally posted by Estie
                        Well, if you give the Star the same activation the Arkenstone has, yes. But that still removes 1 light source. Why not just re-install the Palantir ? It belongs to the game.
                        Depends how far back you look. The Palantir has been in I think less than a quarter of official releases.

                        I dimly recall there being arguments about whether or not the Palantir was a good addition, back when it was removed. I can't right now remember what those arguments were, but apparently they were good enough to convince the devteam which, IIRC, was in charge at the time. Sorry, it's late and my brain no worky so good right now.

                        Comment

                        • Pete Mack
                          Prophet
                          • Apr 2007
                          • 6883

                          #13
                          The palantir was a whole lot more powerful than just the activation. It also had ESP--hugely valuable on a light-- pBlind, rChaos, SI, and a couple points each of INT, WIS. (Apparently it also could be thrown for 10d10. Who knew?) By the time you found it, usually the character was strong enough to aggravate.

                          Comment

                          • PowerWyrm
                            Prophet
                            • Apr 2008
                            • 2986

                            #14
                            Originally posted by bio_hazard
                            In addition to the Palantir, I'd also support having a Silmaril, as rare or rarer than the one ring but likely to be dropped by Morgroth. Aggravates but bad-ass. Why not?
                            From my variant:

                            Code:
                            name:208:of Maglor
                            base-object:amulet:Lost Silmaril
                            graphics:":d
                            info:75:3:0
                            alloc:0:75 to 127
                            flags:SEE_INVIS | ESP_ALL |
                            flags:KNOWLEDGE | PROT_BLIND | AGGRAVATE
                            values:INT[2] | WIS[2] | INFRA[3] | LIGHT[1] | RES_FIRE[3]
                            act:CLAIRVOYANCE
                            time:50+d50
                            curse:sticky:100
                            desc:A red jewel, one of the two Silmarils that were reclaimed by the last sons
                            desc: of Fëanor after the War of Wrath. If the Silmaril taken by Maedhros was
                            desc: lost forever into a fiery pit, this Silmaril, once held by Maglor and
                            desc: thrown away into a deep sea, was later found and mounted as a necklace.
                            desc: But beware... Though this amulet will grant the wearer great powers, it
                            desc: will still carry the original Fëanorian curse!
                            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                            Comment

                            • Grotug
                              Veteran
                              • Nov 2013
                              • 1634

                              #15
                              Originally posted by Bogatyr
                              Yeah the star is nearly useless. I'd like to have a reason to use an artifact light instead of the lantern of true sight for the whole game. I usually keep the arkenstone around because light and map the whole level is useful, but if I have no other source of pBlind I'll go with the LoTS.

                              The Phial of Galadriel should have a chance of turning orcs/spiders, or make its light activation also scare orc/spiders, or something. That would be cool and not too powerful.
                              I wholeheartedly agree with this. It would be a great way to showcase the everpresent theme of Light (good) vs Dark (evil). I also agree recharge time on Star is too long.
                              Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                              Detailed account of my Ironman win here.

                              "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                              Comment

                              Working...
                              😀
                              😂
                              🥰
                              😘
                              🤢
                              😎
                              😞
                              😡
                              👍
                              👎