I'm getting close to the final fights and just wanted to ask how important it was to have stun protection vs the big uniques and especially the final 2.
I have covered all resists except nether and recently got pconf so can start thinking about taking on Atlas and similar crew. I'm playing a dwarf warrior currently clvl 48. I've got over 1100 hps and enough consumables to last the final fights I think, but I'm worried about getting low health, high stun and failing a TO and seeing the RIP screen. I've considered setting up a few destructed areas and just teleporting when I get low with a scroll, but I'm actually really low on scrolls of teleport. I've not found many and had a really nasty fight with some hell hounds and Ancalagon, who I had escape from. So I still need to kill him too.
Thanks in advance.
I have covered all resists except nether and recently got pconf so can start thinking about taking on Atlas and similar crew. I'm playing a dwarf warrior currently clvl 48. I've got over 1100 hps and enough consumables to last the final fights I think, but I'm worried about getting low health, high stun and failing a TO and seeing the RIP screen. I've considered setting up a few destructed areas and just teleporting when I get low with a scroll, but I'm actually really low on scrolls of teleport. I've not found many and had a really nasty fight with some hell hounds and Ancalagon, who I had escape from. So I still need to kill him too.
Thanks in advance.
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