I'm currently playing a game with randarts on... and from what I can tell 99% of them *suck*. The reason? Immunities.
When you look at the normal set of arts, only 17 out of 138 have immunities, and only one has more than one. In this game, almost all of them have one immunity. The result is having all four immunities easily with a set of randarts... while only having less than half the basic resistances covered (didn't see res nether, nexus or shards on any randart yet, while having probably 30+ randarts with immunities). This sounds really wrong...
The problem is that an immunity will wipe away most of a randart's power, barely leaving room for any other useful properties (stats, resists). I don't see a point of having 10 randarts with immunity to cold and feather falling... Would be nice to reduce the chance of immunities appearing on randarts.
When you look at the normal set of arts, only 17 out of 138 have immunities, and only one has more than one. In this game, almost all of them have one immunity. The result is having all four immunities easily with a set of randarts... while only having less than half the basic resistances covered (didn't see res nether, nexus or shards on any randart yet, while having probably 30+ randarts with immunities). This sounds really wrong...
The problem is that an immunity will wipe away most of a randart's power, barely leaving room for any other useful properties (stats, resists). I don't see a point of having 10 randarts with immunity to cold and feather falling... Would be nice to reduce the chance of immunities appearing on randarts.
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