After playing V 4.0.4 for two months and V 4.0.5 for two days, I noticed some welcomed changes.
1) Standard dungeons have be reduced in size but are more dense as announced. These reduced dungeons are no longer four times the size of caverns and labyrinths. Some levels are hybrids of dungeons and caverns.
2) Hidden rooms are now more common even in earlier dungeons. Digging through granite is now required sooner to access these hidden rooms without doors, and some hidden rooms are not even connected to the rest of the dungeon. Earlier dungeons now contain hidden small vaults.
3) Apparently !loss memories have been reinstated. So identification by use can result in losing a quarter of full experience.
1) Standard dungeons have be reduced in size but are more dense as announced. These reduced dungeons are no longer four times the size of caverns and labyrinths. Some levels are hybrids of dungeons and caverns.
2) Hidden rooms are now more common even in earlier dungeons. Digging through granite is now required sooner to access these hidden rooms without doors, and some hidden rooms are not even connected to the rest of the dungeon. Earlier dungeons now contain hidden small vaults.
3) Apparently !loss memories have been reinstated. So identification by use can result in losing a quarter of full experience.
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