1) Under what circumstances can no additional items be added to character inventory, even though the inventory is not full?
My hT-warrior cleared DL80 with a greater vault holding many artifacts and rare items. In V, the maximum inventory is 23 items (a-w). Yet the warrior cannot carry more than 22 items. Apparently the 23rd slot cannot be filled by any item in the dungeon.
Weight is not a limitation in this case. The hT-warrior has many slots filled with ammunition, binned into packets of 40 as usual. Yet the 23rd slot cannot be filled weapon, armor, staff, wand, etc. Why is the inventory stuck at 22 slots instead of allowing a 23rd slot? Is this a software bug or are there additional constraints?
2) How can ammunition be reordered? To minimize the number of slots taken by ammunition, I want to the ammunition with the fewest pieces to occupy quiver slots 0--9.
Because the hT-warrior is carrying more than 10 distinct types (quiver slots 0--9) of ammunition, the additional ammunition are forced into additional slots even though the first first ten ammunition types do not fill the packet of 40. These additional ammunition type each take up a distinct slot, rather than squeeze into packet of 40.
My hT-warrior cleared DL80 with a greater vault holding many artifacts and rare items. In V, the maximum inventory is 23 items (a-w). Yet the warrior cannot carry more than 22 items. Apparently the 23rd slot cannot be filled by any item in the dungeon.
Weight is not a limitation in this case. The hT-warrior has many slots filled with ammunition, binned into packets of 40 as usual. Yet the 23rd slot cannot be filled weapon, armor, staff, wand, etc. Why is the inventory stuck at 22 slots instead of allowing a 23rd slot? Is this a software bug or are there additional constraints?
2) How can ammunition be reordered? To minimize the number of slots taken by ammunition, I want to the ammunition with the fewest pieces to occupy quiver slots 0--9.
Because the hT-warrior is carrying more than 10 distinct types (quiver slots 0--9) of ammunition, the additional ammunition are forced into additional slots even though the first first ten ammunition types do not fill the packet of 40. These additional ammunition type each take up a distinct slot, rather than squeeze into packet of 40.
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