Because V has too many dungeon levels, I prefer to deep descent or dive immediately after entering a dungeon with low monster rating. Will this strategy result missing out certain types of dungeons, such as caverns or mazes with valuable objects?
In V 3.4 and higher, each dungeon level has monster/object ratings as two numerical scores from 1 up to 9, for highest danger and valuable goods. Because vaults with valuables are usually protected by dangerous uniques, higher monster rating generally suggests higher object rating for a dungeon.
On the other hand, low monster rating may still result in high object rating. A small cavern dungeon with one exceptional out-of-depth artifact can produce high object rating, even though low monster rating may be low. Caverns and mazes cannot host vaults but are easy to traverse and may still hold many artifacts.
The correlation between monster and object rating is useful for scoping out a dungeon level because monster rating is available immediately but object rating is delayed.
1) Does V ladder provide enough information to calculate the correlation between monster and object ratings of dungeons? Is V code simple enough for Monte-Carlo simulations by third-party?
2) Cavern and maze dungeons are much smaller than standard dungeons. Are the monster and objection generation procedures different for each dungeon type?
Because object rating is determined on generating the dungeon level, the objects dropped by uniques and out-of-depth monsters are not included in object rating. So a dangerous dungeon with low object rating may still be worthwhile exploring for potential drops.
So dangerous dungeons are generally worthwhile exploring. On occasion though, tame dungeons may also be worthwhile, particularly for consumables.
3) Are consumables and gold included in object ratings of dungeon levels?
4) Are objecting rating determined only by objects at dungeon generation, not including gold or monster drops?
In V 3.4 and higher, each dungeon level has monster/object ratings as two numerical scores from 1 up to 9, for highest danger and valuable goods. Because vaults with valuables are usually protected by dangerous uniques, higher monster rating generally suggests higher object rating for a dungeon.
On the other hand, low monster rating may still result in high object rating. A small cavern dungeon with one exceptional out-of-depth artifact can produce high object rating, even though low monster rating may be low. Caverns and mazes cannot host vaults but are easy to traverse and may still hold many artifacts.
The correlation between monster and object rating is useful for scoping out a dungeon level because monster rating is available immediately but object rating is delayed.
1) Does V ladder provide enough information to calculate the correlation between monster and object ratings of dungeons? Is V code simple enough for Monte-Carlo simulations by third-party?
2) Cavern and maze dungeons are much smaller than standard dungeons. Are the monster and objection generation procedures different for each dungeon type?
Because object rating is determined on generating the dungeon level, the objects dropped by uniques and out-of-depth monsters are not included in object rating. So a dangerous dungeon with low object rating may still be worthwhile exploring for potential drops.
So dangerous dungeons are generally worthwhile exploring. On occasion though, tame dungeons may also be worthwhile, particularly for consumables.
3) Are consumables and gold included in object ratings of dungeon levels?
4) Are objecting rating determined only by objects at dungeon generation, not including gold or monster drops?
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