Hi Nick,
I've found a repeatable crash (assert failure) in the attached save file (my game is compiled from the latest git head)
Simply kill the Master rogue (a couple of fire bolts should do it) and you'll get:
angband: obj-ignore.c:626: ignore_known_item_ok: Assertion `base_obj' failed.
If you turn off ignore items, you'll get a seg fault instead
(Hmmm - I'm actually now getting a seg fault with no assert - not sure what the go is.)
Oh, and I think he's carrying a copy of Resistances of Scarabtarices which I would have liked
I ended up teleporting him away, cleaning up, and leaving the level
I've found a repeatable crash (assert failure) in the attached save file (my game is compiled from the latest git head)
Simply kill the Master rogue (a couple of fire bolts should do it) and you'll get:
angband: obj-ignore.c:626: ignore_known_item_ok: Assertion `base_obj' failed.
If you turn off ignore items, you'll get a seg fault instead
(Hmmm - I'm actually now getting a seg fault with no assert - not sure what the go is.)
Oh, and I think he's carrying a copy of Resistances of Scarabtarices which I would have liked
I ended up teleporting him away, cleaning up, and leaving the level
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