Mucking around with confusion and monster status effects

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  • fizzix
    Prophet
    • Aug 2009
    • 3025

    #16
    Originally posted by takkaria
    Is the idea still that the duration gets reduced by some factor?
    I'm not sure I understand the question.

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    • takkaria
      Veteran
      • Apr 2007
      • 1951

      #17
      Originally posted by fizzix
      I'm not sure I understand the question.
      Yeah, fair enough. I'm just wondering if what you said earlier about the duration being related to the saving throw roll was still something you were thinking about. It seems to make sense to me that the relation between monster and player level should come into it somehow.
      takkaria whispers something about options. -more-

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      • fizzix
        Prophet
        • Aug 2009
        • 3025

        #18
        Originally posted by takkaria
        Yeah, fair enough. I'm just wondering if what you said earlier about the duration being related to the saving throw roll was still something you were thinking about. It seems to make sense to me that the relation between monster and player level should come into it somehow.
        Yeah, I guess I changed my opinion based on what behaviors I wanted the function to take. I think it's reasonable to have duration based solely on clevel.

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        • MattB
          Veteran
          • Mar 2013
          • 1214

          #19
          Originally posted by Nick
          I'd like to redo that as having personality attributes, which combine to affect things like cleverness and power of spellcasting, resistance to status effects, etc.
          We could call it...oh, I don't know...charisma?

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