There was an item combo in the game not so long ago: when elemental rings used to brand. I liked it very much and dont know why it got removed.
The issue in tome with the Thanc-set wasnt the triple wielding; you could posses a Marillith to get that. But using 3 Thancs had like a 99% chance for at least one of them picking up the dungeon-wrecking flag (or worse). The implementation was: go to great length to get&make use of a set, then have a 1% chance of it actually being useful, a 98% chance of it becoming useless, and a 1% chance of it destroying your career. I played a lot of tome, but naturally never used that set.
As for randart artifact sets:
The simplest way would be to determine a (random) number of sets at the start; then assign random powers that are granted when combinations of set items are equipped. While that isnt likely to be thematic in any way, shape or form, thats a different problem already present in current randarts. If ever those get a thematic upgrade, so would the sets.
The issue in tome with the Thanc-set wasnt the triple wielding; you could posses a Marillith to get that. But using 3 Thancs had like a 99% chance for at least one of them picking up the dungeon-wrecking flag (or worse). The implementation was: go to great length to get&make use of a set, then have a 1% chance of it actually being useful, a 98% chance of it becoming useless, and a 1% chance of it destroying your career. I played a lot of tome, but naturally never used that set.
As for randart artifact sets:
The simplest way would be to determine a (random) number of sets at the start; then assign random powers that are granted when combinations of set items are equipped. While that isnt likely to be thematic in any way, shape or form, thats a different problem already present in current randarts. If ever those get a thematic upgrade, so would the sets.
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