What does an Ironman Priest need for endgame?

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #16
    Originally posted by Pete Mack
    A GMM can (sometimes) knock out a normal speed character in 1 move It has 3x speed and can do 35 (max stun) in a single turn.

    name:493:Grand master mystic
    info:130:1936:30:96:5
    blow:KICK:HURT:20d2
    blow:KICK:HURT:10d2
    blow:HIT:PARALYZE:20d1
    blow:HIT:PARALYZE:15d1
    Wouldn't that require the GMM to roll nearly perfectly on their first two attacks? I seem to recall that the prerequisite for a stunning melee hit is that it does nearly the maximum possible damage and that the damage must exceed some threshold (15 or 20 or something), which is why those Nd1 attacks are so likely to stun you.

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    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #17
      Both of those attacks ALWAYS stun if they hit. So if the GMM gets in 3 turns with hits on those attacks (or stuns with one of the other attacks), you will have 103 stun damage (after removing two turns of stun.) That is all it takes. Notably, you can get max stun count 35 in a single turn. That is why the GMM is set up like this! First turn stunned. Second, heavy stun. Third, paralyzed and dying. Of course, he has to get all those hits, so it's "only" a 2% chance of losing.

      Originally posted by Derakon
      Wouldn't that require the GMM to roll nearly perfectly on their first two attacks? I seem to recall that the prerequisite for a stunning melee hit is that it does nearly the maximum possible damage and that the damage must exceed some threshold (15 or 20 or something), which is why those Nd1 attacks are so likely to stun you.

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #18
        Originally posted by Pete Mack
        Both of those attacks ALWAYS stun if they hit. So if the GMM gets in 3 turns with hits on those attacks (or stuns with one of the other attacks), you will have 103 stun damage (after removing two turns of stun.) That is all it takes. Notably, you can get max stun count 35 in a single turn. That is why the GMM is set up like this! First turn stunned. Second, heavy stun. Third, paralyzed and dying. Of course, he has to get all those hits, so it's "only" a 2% chance of losing.
        Okay, so you're only talking about the latter two attacks then. It wasn't clear to me that that was what you meant.

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        • Timo Pietilä
          Prophet
          • Apr 2007
          • 4096

          #19
          Originally posted by AnonymousHero

          I think Plasma breath (from Z's) also induces stun. Not sure if there are other sources.
          Impact, gravity, melee, water and I think earthquake in addition to plasma.

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