So, my loud, noisy dwarven priest has been taking her sweet ass time descending the dungeon, because she's too frail and too loud to descend too fast.
Slowly growing in power to level 35, and slowly descending downwards to dungeon level 45, she suddenly happens upon a 9-9! What does she sense in her surroundings? A greater vault "Divisi" and all sorts of nasties that want to skewer her: Ungoliant, Osse, Smaug, Itangast, Vargo, Uvatha, and more.
There was also a smaller vault nearby with Eol. Shee figured she'd plunder the smaller vault, clear the level, and then maybe poke her head in and see what she could safely plunder from the Greater Vault.
Little did she know, Divisi actually locks in all the nasties, and keeps relatively weaker monsters out near the entrances. With care, patience, and Ethereal Openings, she plundered nearly the whole vault, except for 2 locked chambers with Ungoliant and Osse. With all of her new gear, she may be able to get to very quick speed (unhasted because digging takes awhile) and plunder those last two squares, as well. But before that, she wants to take a look at her current loot.
Having never beaten Morgoth as a priest, and much less an ironman priest, I have no idea what to keep and what to let go. I dropped all the four base priest books to get this char file dump and pick up stuff off the floor, so I at least need to dump 4 items.
Key questions:
* Do priests use healing potions in end game? There's a *Healing* also lying on the ground. I barely use the healing potions I have, at this point. I used about 5 ?Restore Mana to clear the vault, though.
* Are any of the weapons end-game friendly for priests if I decide to melee? (e.g. The Scythe of Slicing(HA))
* If I decide to melee, do I need (+dam) items? There's an artifact amulet with no bonuses except (+1,+8) in the lesser vault.
* Should I hold onto Damage wands? (Annihilation,Drain Life)
* How important is that 0% fail? Should I wear the +4wis amulet?
* How important is melee damage in levels 45-99? (Iaurgur > Gondolin for damage, but fewer resists/abilities)
Also on the ground, but not in this dump:
* Amulet 'Taladrion' (+1,+8)
* Shield Elvenkind, rNether <+2>
* Armor Elvenkind, rNether <+2> and rDark <+1>
* <+3> Stealth Cloaks and Slippers
Slowly growing in power to level 35, and slowly descending downwards to dungeon level 45, she suddenly happens upon a 9-9! What does she sense in her surroundings? A greater vault "Divisi" and all sorts of nasties that want to skewer her: Ungoliant, Osse, Smaug, Itangast, Vargo, Uvatha, and more.
There was also a smaller vault nearby with Eol. Shee figured she'd plunder the smaller vault, clear the level, and then maybe poke her head in and see what she could safely plunder from the Greater Vault.
Little did she know, Divisi actually locks in all the nasties, and keeps relatively weaker monsters out near the entrances. With care, patience, and Ethereal Openings, she plundered nearly the whole vault, except for 2 locked chambers with Ungoliant and Osse. With all of her new gear, she may be able to get to very quick speed (unhasted because digging takes awhile) and plunder those last two squares, as well. But before that, she wants to take a look at her current loot.
Having never beaten Morgoth as a priest, and much less an ironman priest, I have no idea what to keep and what to let go. I dropped all the four base priest books to get this char file dump and pick up stuff off the floor, so I at least need to dump 4 items.
Key questions:
* Do priests use healing potions in end game? There's a *Healing* also lying on the ground. I barely use the healing potions I have, at this point. I used about 5 ?Restore Mana to clear the vault, though.
* Are any of the weapons end-game friendly for priests if I decide to melee? (e.g. The Scythe of Slicing(HA))
* If I decide to melee, do I need (+dam) items? There's an artifact amulet with no bonuses except (+1,+8) in the lesser vault.
* Should I hold onto Damage wands? (Annihilation,Drain Life)
* How important is that 0% fail? Should I wear the +4wis amulet?
* How important is melee damage in levels 45-99? (Iaurgur > Gondolin for damage, but fewer resists/abilities)
Also on the ground, but not in this dump:
* Amulet 'Taladrion' (+1,+8)
* Shield Elvenkind, rNether <+2>
* Armor Elvenkind, rNether <+2> and rDark <+1>
* <+3> Stealth Cloaks and Slippers
Code:
[Angband 4.0.4 Character Dump] Name Candace Age 40 Self RB CB EB Best Race Dwarf Height 4'5" STR! 18/100 +2 -1 +3 18/140 Class Priest Weight 9st 7lb INT: 10 -3 -3 +6 10 Title Canon Turns used: Wis: 18/72 +2 +3 +6 18/182 18/162 HP 381/381 Game 1208955 DEX: 13 -2 -1 +6 16 SP 154/193 Standard 119635 CON: 18/38 +2 +1 +3 18/98 Resting 53429 Level 35 Armor [29,+107] Saving Throw 96% Cur Exp 567539 Stealth Superb Max Exp 567539 Melee 1d4,+24 Disarming 49% Adv Exp 630000 To-hit 44,+15 Magic Devices 75 Blows 3.4/turn Perception 1 in 7 Gold 187329 Searching 48% Burden 179.5 lb Shoot to-dam +11 Infravision 90 ft Overweight 0.4 lb To-hit 35,+20 Speed 16 Max Depth 2250' (L45) Shots 2/turn The Big Sis of Phineas & Ferb, she wanted to prove that she could kill Morgoth too, but better than her brothers. She decided to go iron-woman, and descend into the pits with random artifacts. rAcid:......+...+.. Nexus:.+..+....+... rElec:......+...++. Nethr:............. rFire:......+..+... Chaos:......+...... rCold:......+...+.. Disen:........+.... rPois:....+........ pFear:............. rLite:.+........... pBlnd:.........++.+ rDark:.+...+....... pConf:..........+.. Sound:........+.... pStun:............. Shard:.........+... HLife:........+.... Regen:............. Stea.:+...+.++..+.. ESP:............. Sear.:....+........ Invis:............. Infra:....+.......+ FrAct:..........+.. Tunn.:............+ Feath:..........++. Speed:+.+.+..+...+. S.Dig:............. Blows:............. ImpHP:............. Shots:.+........... Fear:............. Might:.+........... Aggrv:............. Light:.....+....... [Character Equipment] a) the Dagger 'Ulegos' (1d4) (+6,+14) [+7] <+3> Found lying on the floor of a cavern at 2200 feet (level 44) +3 wisdom. +3 stealth. +3 speed. Slays trolls. Branded with weak poison. Cannot be harmed by acid. Blessed by the gods. Combat info: 3.4 blows/round. With +0 STR and +1 DEX you would get 3.8 blows Average damage/round: 101.8 vs. creatures not resistant to poison, 110.7 vs. trolls, and 92.8 vs. others. b) the Long Bow of Lirim (x4) (+11,+11) <+1> Dropped by a Young red dragon at 1950 feet (level 39) +1 shooting speed. +1 shooting power. Provides resistance to light, dark, nexus. Cannot be harmed by acid, fire. c) an Onyx Ring of Speed <+7> Found lying on the floor in a vault at 2250 feet (level 45) +7 speed. d) a Quartz Ring of Constitution <+3> Dropped by a Mature black dragon at 2250 feet (level 45) +3 constitution. Sustains constitution. e) a Mother-of-Pearl Amulet of Trickery <+4, +2, +5> Found lying on the floor in a vault at 2250 feet (level 45) +4 dexterity. +2 stealth. +5 searching skill. +4 infravision. +2 speed. Provides resistance to poison gas, nexus. Sustains dexterity. f) the Star 'Dacir' <+3> Found lying on the floor in a vault at 2250 feet (level 45) Provides resistance to dark. Cannot be harmed by fire. Radius 3 light. When activated, it maps the area around you. Takes 132 to 260 turns to recharge at your current speed. Your chance of success is 93.0% g) Hard Leather Armour of Elvenkind (-1) [16,+16] <+1> Found lying on the floor at 1650 feet (level 33) +1 stealth. Provides resistance to acid, lightning, fire, frost, chaos. Cannot be harmed by acid, fire. h) an Elven Cloak [6,+2] <+1> Dropped by an Emperor wight at 2250 feet (level 45) +1 stealth. +1 speed. i) a Wicker Shield of Preservation [2,+19] Found lying on the floor in a vault at 2250 feet (level 45) Provides resistance to sound, disenchantment. Cannot be harmed by acid. Sustains strength, dexterity, constitution. Sustains your life force. j) the Iron Crown of Marda [0,+21] <+3> Dropped by Ulfang the Black at 1900 feet (level 38) +3 intelligence. +3 wisdom. Provides resistance to fire, shards, nexus. Provides protection from blindness. Cannot be harmed by acid. k) the Set of Gauntlets of Shelumand [3,+20] <+2> {rConf} Dropped by Tom the Stone Troll at 2250 feet (level 45) +2 dexterity. +2 stealth. Provides resistance to acid, lightning, frost. Provides protection from blindness, confusion. Cannot be harmed by acid, fire. Feather Falling. Prevents paralysis. When activated, it increases your AC and to-hit bonus for 1d12+6 turns. Takes 127 to 140 turns to recharge at your current speed. Your chance of success is 93.0% l) the Pair of Leather Boots of Arnas [2,+21] <+3> Dropped by a Dread at 1950 feet (level 39) +3 strength. +3 intelligence. +3 speed. Provides resistance to lightning. Cannot be harmed by acid, fire. Feather Falling. When activated, it fires a line of light in all directions, each one causing 10d8 damage. Takes 148 to 163 turns to recharge at your current speed. Your chance of success is 90.0% [Character Inventory] a) 4 Holy Books of Prayers [Beginners Handbook] {@m1@G1@P1!d} b) 4 Holy Books of Prayers [Words of Wisdom] {@m2@G2@P2!d} c) 4 Holy Books of Prayers [Chants and Blessings] {@m3@G3@P3!d} d) 4 Holy Books of Prayers [Exorcism and Dispelling] {@m4@G4@P4!d} e) a Holy Book of Prayers [Ethereal Openings] {@m5@G5@P5!d} Cannot be harmed by fire. f) a Holy Book of Prayers [Godly Insights] {@m8@G8@P8!d} Cannot be harmed by fire. g) 40 Silver Speckled Potions of Cure Critical Wounds h) 7 Light Green Potions of Healing i) 8 Vermilion Potions of Restore Mana j) 5 Misty Potions of Speed k) 7 Scrolls titled "for hic ex" of Teleportation l) 4 Copper Wands of Drain Life (19 charges) m) a Copper-Plated Wand of Annihilation (2 charges) Cannot be harmed by lightning. n) a Birch Staff of Dispel Evil (7 charges) o) a Runed Staff of Speed (5 charges) p) the Pendant of Elthor <+2, +1> Found lying on the floor in a vault at 2250 feet (level 45) +2 infravision. +2 speed. Provides resistance to lightning, dark, sound, nexus. Sustains strength. Slows your metabolism. Speeds regeneration. Radius 1 light. q) the Iron Crown 'Erchalad' [0,+10] Found lying on the floor in a vault at 2250 feet (level 45) Provides resistance to lightning. Cannot be harmed by acid. Feather Falling. Grants telepathy. r) the Set of Leather Gloves of Ilossir [1,+20] {immLightning} Found lying on the floor at 1650 feet (level 33) Provides immunity to lightning. Cannot be harmed by acid, fire. Slows your metabolism. Prevents paralysis. s) the Set of Gauntlets of Belros [3,+9] <+3, +1> {3str3con3speed} Dropped by Ren the Unclean at 2250 feet (level 45) +3 strength. +3 constitution. +3 speed. Cannot be harmed by acid, fire. Sustains dexterity. Radius 1 light. When activated, it teleports you randomly up to 100 squares away. Takes 127 to 140 turns to recharge at your current speed. Your chance of success is 95.2% t) a Tulwar of Gondolin (2d4) (+10,+12) <+1> {rConf} Conjured forth by magic at 1800 feet (level 36) Slays demons, orcs, trolls, dragons. Provides resistance to dark. Provides protection from confusion. Cannot be harmed by acid. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows With +0 STR and +1 DEX you would get 2.0 blows Average damage/round: 60.9 vs. demons, 60.9 vs. orcs, 60.9 vs. trolls, 60.9 vs. dragons, and 43.3 vs. others. u) the Long Sword 'Varver' (2d5) (+17,+13) <+4> Found lying on the floor in a vault at 2250 feet (level 45) +4 constitution. Slays giants. Branded with cold. Provides resistance to acid, lightning, fire, frost, light. Provides protection from fear. Cannot be harmed by acid. Sustains your life force. Grants the ability to see invisible things. Combat info: 1.3 blows/round. With +2 STR and +0 DEX you would get 1.6 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 54.9 vs. creatures not resistant to cold, 54.9 vs. giants, and 37.7 vs. others. v) the Broad Sword of Gunest (4d5) (+9,+28) [+7] <+2> Found lying on the floor in a vault at 2250 feet (level 45) +2 strength. +2 intelligence. +2 constitution. Slays orcs. Branded with poison. Provides resistance to frost, chaos. Cannot be harmed by acid. Sustains intelligence. Blessed by the gods. Prevents paralysis. Grants telepathy. Combat info: 1.3 blows/round. With +2 STR and +0 DEX you would get 1.6 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 107.9 vs. creatures not resistant to poison, 107.9 vs. orcs, and 73.5 vs. others. [Character Quiver] 0) 29 Seeker Arrows (4d4) (+4,+3) Combat info: Hits targets up to 140 feet away. Average damage/round: 195.8. 35% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 621 50' Reached level 2 968 50' Reached level 3 1565 100' Reached level 4 1653 100' Killed Fang, Farmer Maggot's dog 1659 100' Reached level 5 2975 100' Reached level 6 4077 150' Reached level 7 6774 200' Reached level 8 8603 250' Reached level 9 10002 300' Killed Bullroarer the Hobbit 10002 300' Reached level 10 11122 300' Reached level 11 11149 300' Killed Grip, Farmer Maggot's dog 12059 550' Reached level 12 12820 550' Reached level 13 13475 550' Reached level 14 14403 550' Killed Mughash the Kobold Lord 15434 550' Killed Wormtongue, Agent of Saruman 16320 600' Reached level 15 17565 600' Reached level 16 18887 650' Killed Grishnákh, the Hill Orc 19091 650' Killed Golfimbul, the Hill Orc Chief 19626 650' Reached level 17 19906 650' Killed Orfax, Son of Boldor 22813 700' Reached level 18 24839 750' Reached level 19 26581 800' Reached level 15 27028 800' Reached level 16 27807 800' Reached level 17 30918 850' Killed Ufthak of Cirith Ungol 30918 850' Reached level 18 32005 850' Killed Nár, the Dwarf 34841 900' Reached level 19 36913 950' Reached level 20 39255 1000' Reached level 21 41822 1050' Reached level 22 43466 1050' Killed Shagrat, the Orc Captain 43785 1050' Killed Lagduf, the Snaga 44049 1100' Killed Ulfast, Son of Ulfang 44557 1100' Reached level 23 46221 1150' Killed Sméagol 48919 1200' Reached level 24 51022 1200' Reached level 25 53827 1250' Killed Sangahyando of Umbar 54674 1250' Killed Boldor, King of the Yeeks 55209 1250' Killed Angamaitë of Umbar 56200 1300' Reached level 26 65148 1400' Reached level 27 67413 1400' Killed Gorbag, the Orc Captain 73231 1500' Reached level 28 79382 1650' Killed Ulwarth, Son of Ulfang 81491 1650' Reached level 29 82097 1650' Killed Khîm, Son of Mîm 82266 1650' Found the Set of Leather Gloves of Ilossir 83440 1700' Reached level 29 83883 1700' Killed Lugdush, the Uruk 83883 1700' Killed Uglúk, the Uruk 90707 1800' Reached level 30 97440 1900' Reached level 31 99408 1900' Found the Amulet 'Talodrion' 99627 1900' Killed Ulfang the Black 99822 1900' Found the Iron Crown of Marda 101345 1950' Found the Pair of Leather Boots of Arnas 101423 1950' Found the Long Bow of Lirim 104062 2050' Reached level 32 106445 2150' Killed Quaker, Master of Earth 107075 2150' Reached level 33 107463 2200' Found the Dagger 'Ulegos' 107491 2200' Killed Lorgan, Chief of the Easterlings 110350 2250' Killed Lokkak, the Ogre Chieftain 111592 2250' Found the Golden Crown of Istirn 112724 2250' Found the Star 'Dacir' 113583 2250' Reached level 34 113969 2250' Killed Bert the Stone Troll 114107 2250' Killed Bill the Stone Troll 114113 2250' Killed Tom the Stone Troll 114125 2250' Found the Set of Gauntlets of Shelumand 114238 2250' Reached level 34 114511 2250' Found the Pendant of Elthor 116083 2250' Killed Ren the Unclean 116250 2250' Found the Set of Gauntlets of Belros 116396 2250' Killed Eöl, the Dark Elf 116396 2250' Reached level 35 117042 2250' Killed Uldor the Accursed 117058 2250' Found the Long Sword 'Varver' 117208 2250' Found the Two-Handed Great Flail 'Diliondol' 117724 2250' Killed Castamir the Usurper 117968 2250' Found the Iron Crown 'Erchalad' 118044 2250' Found the Pair of Leather Boots 'Sorthril' 118738 2250' Killed Ibun, Son of Mîm 119402 2250' Found the Broad Sword of Gunest 119595 2250' Found the Jewel of Gothlan 119634 2250' Found the Short Sword 'Iaurgor' [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : yes (use_old_target) Always pickup items : yes (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Word of Recall has no effect : yes (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Force player descent : yes (birth_force_descend)
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