Blast! Killed by a "summon monster" trap

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  • Wraitheist
    Adept
    • Mar 2008
    • 133

    Blast! Killed by a "summon monster" trap

    I got deeper than ever before with a High Elf warrior (2300) and I tripped one of these. It summoned several nasty monsters that killed me before I got another turn. Infuriating! Should I be checking for traps before moving at this depth or did I just get extremely unlucky?
  • will_asher
    DaJAngband Maintainer
    • Apr 2007
    • 1124

    #2
    Always use trap detection. What happened to you is what happens to just about anyone who steps on a summoning trap on dL46 (not just bad luck..). It good to start using trap detection often as soon as you get it.
    Will_Asher
    aka LibraryAdventurer

    My old variant DaJAngband:
    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

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    • Djabanete
      Knight
      • Apr 2007
      • 576

      #3
      Originally posted by Wraitheist
      Should I be checking for traps before moving at this depth or did I just get extremely unlucky?
      By level 46 you should have a stack of Rods of Trap Detection, if not Rods of Detection. If you somehow don't have those, then make sure to use staves or scrolls. Avoiding traps is important. (Besides falling victim to the summon-trap, it's also possible to be cheated out of a good haul if you step on a trap door at the wrong time.)

      Comment

      • Mondkalb
        Knight
        • Apr 2007
        • 982

        #4
        Originally posted by Djabanete
        By level 46 you should have a stack of Rods of Trap Detection, if not Rods of Detection. If you somehow don't have those, then make sure to use staves or scrolls. Avoiding traps is important. (Besides falling victim to the summon-trap, it's also possible to be cheated out of a good haul if you step on a trap door at the wrong time.)
        Once upon a time I forgot about traps while sorting all the stuff in a vault. May be there was a part of the vault which had not been in detection range or one of the monsters had created some traps later on during fight, I was stupid enough to step on an undetected trap door, falling down to the next level and loosing all my precious ...
        My Angband winners so far

        My FAangband efforts so far

        Comment

        • kandrc
          Swordsman
          • Dec 2007
          • 299

          #5
          Originally posted by Djabanete
          Besides falling victim to the summon-trap, it's also possible to be cheated out of a good haul if you step on a trap door at the wrong time.
          Trap doors are also good to know about because they may be closer than the nearest down stairs. Never disarm a trap door; they provide one more escape if you need to flee. Also, always read trap creation scrolls (assuming you have detection) as they are effectively equivalent to "create stairs" with one extra player turn of latency.

          Comment

          • Wraitheist
            Adept
            • Mar 2008
            • 133

            #6
            Ok, good to know. If there is one thing I could change about Angband, it would be the ability to acquire bags or something for more inventory space!

            Comment

            • Patashu
              Knight
              • Jan 2008
              • 528

              #7
              Originally posted by Wraitheist
              Ok, good to know. If there is one thing I could change about Angband, it would be the ability to acquire bags or something for more inventory space!
              Lack of inventory space in *bands is a design feature. If you could just carry with you everything you find ever then you would always have an item to answer every problem. Resource management and deciding what things you need and what you don't is most of the game.
              My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

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              • Wraitheist
                Adept
                • Mar 2008
                • 133

                #8
                I get why it is there...but I still find it annoying

                Comment

                • zaimoni
                  Knight
                  • Apr 2007
                  • 590

                  #9
                  Originally posted by Wraitheist
                  Ok, good to know. If there is one thing I could change about Angband, it would be the ability to acquire bags or something for more inventory space!
                  Inventory space is less than useful without STR.
                  Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
                  Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
                  Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

                  Comment

                  • Rizwan
                    Swordsman
                    • Jun 2007
                    • 292

                    #10
                    Originally posted by zaimoni
                    Inventory space is less than useful without STR.
                    Yes but a bag goes around it by giving more space for a fixed weight.

                    Comment

                    • darkdrone
                      Apprentice
                      • Apr 2007
                      • 72

                      #11
                      Originally posted by Wraitheist
                      Ok, good to know. If there is one thing I could change about Angband, it would be the ability to acquire bags or something for more inventory space!

                      rumor has it, hidden in the Deeps of The Deepest Net , lurks a certain VARIANT with bags in it

                      humorously,
                      dD.
                      "When you look into an abyss, the abyss also looks into you." - Friedrich Nietzsche.
                      (does this mean the RNG learns my worst fears, mummy?)

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