I guess the trouble with fuzzy detection is it leads to an unbalance in the quality of equipment compared to the quality of the player. I *know* I can find suitable equipment for the endgame. Just kill some DROP_GREAT monsters, loot some minor vaults, and you are set. The same does not hold for dungeon spell books and stat potions. For those, you absolutely must have exactly the right object drop. If you get mage books as a priest, you are out of luck.
I can think of various ways to fix the problem:
* make stat potions and dungeon books more common. Examining object.txt in 3.0.5, they were once extremely common. This isn't necessary, since getting from 18/80 to 18/100 no longer takes so long, and selling dungeon books/speed rings is passé. Instead, getting from 14 to 18/10 takes a long time.
* Bring back detection
* Add "themed" chests at some deep level, with potion/book drops.
My most recent (sigh, I forgot about inscriptions and macros) priest character was carrying only 1 dungeon book...and it came from the black market. I never did find Godly Insights, all the way to dl ~75.
I can think of various ways to fix the problem:
* make stat potions and dungeon books more common. Examining object.txt in 3.0.5, they were once extremely common. This isn't necessary, since getting from 18/80 to 18/100 no longer takes so long, and selling dungeon books/speed rings is passé. Instead, getting from 14 to 18/10 takes a long time.
* Bring back detection
* Add "themed" chests at some deep level, with potion/book drops.
My most recent (sigh, I forgot about inscriptions and macros) priest character was carrying only 1 dungeon book...and it came from the black market. I never did find Godly Insights, all the way to dl ~75.
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