Best standart melee weapons
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OK, here's an update. I enchanted all the artifacts up to (+14,+14), making a noticeable difference for Pain (more crits), Sting and other "midgame" +blows arts, and many aggravating weapons. I'm including damage against evil demons at equal weight and also replacing undead with evil undead=max(undead,evil). Also, I created a MoD of extra attacks +2, which as people have already said is the highest pure damage non-aggravating melee weapon.
Code:Name Base Evil EvUnd EvDmn Brand Naive avg Pain 591 591 591 591 591 591 Aule 440 540 641 641 641 580.6 Wrath 430 522 794 522 612 576 Ringil 430 498 566 702 566 552.4 Eonwe 420 493 566 713 566 551.6 Aiglos 414 472 643 472 529 506 Eorling 455 538 538 538 455 504.8 Sting 462 493 524 493 462 486.8 Aglaran 474 474 474 474 474 474 Thunder 434 434 434 434 602 467.6 Durin 416 416 416 532 532 462.4 Crisdur 405 476 546 476 405 461.6 Dagmor 448 448 448 448 510 460.4 Eowyn 388 445 614 445 388 456 Ulmo 447 447 447 447 447 447 Erebor 401 401 401 492 492 437.4 Fundin 392 448 504 448 392 436.8 Anduril 376 426 476 426 476 436 Careth 433 433 433 433 433 433 Balli 398 398 398 552 398 428.8 Orome 379 379 379 379 532 409.6 Nain 400 400 400 400 400 400 Name Base Evil EvUnd EvDmn Brand Naive Avg Grond 699 1022 1988 1988 699 1279.2 Deathwr 555 753 1349 753 952 872.4 Doomcal 486 590 590 693 693 610.4 Zarcuth 448 531 614 614 614 564.2 Anguire 430 470 470 511 511 478.4 Calris 405 476 476 546 405 461.6 Melkor 417 417 417 417 578 449.2 Gothmog 391 391 391 391 524 417.6 Name Base Evil EvUnd EvDmn Brand Naive Avg Mace of Disruption of Extra Attacks (5d8) (+14,+16) <+2> 649 649 1042 649 649 727.6 Mace of Disruption (Holy Avenger) (5d8) (+16,+20) [+3] <+1> 491 633 774 774 491 632.6 Mace of Disruption of Extra Attacks (5d8) (+16,+15) <+1> 551 551 891 551 551 619 Scythe of Slicing of Extra Attacks (8d4) (+17,+14) <+2> 591 591 591 591 591 591 Mace of Disruption of *Slay Evil* (5d8) (+13,+15) <+1> 457 598 739 598 457 569.8 Blade of Chaos of Extra Attacks (6d5) (+17,+14) <+2> 568 568 568 568 568 568 Scythe of Slicing (Holy Avenger) (8d4) (+17,+15) [+2] <+4> 428 546 664 664 428 546
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Dragon is maybe par with Demon, Undead a bit less to me (Undeads are usually not worth the fight).Comment
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Well okay, there is a point. If I find Doomcaller or Deathwreaker, then something has gone desperately wrong with the RNG.
More seriously though, my games tend to end as soon as I hit the power threshold for Morgoth (that is, I don't hang around to kill uniques or gain equipment), so I spend relatively little time each game at the depths where the uber-items can plausibly be generated. I can't remember the last time I found Doomcaller or Deathwreaker, and I think I've only legitimately found the One Ring once.Comment
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Many new high-dice weapons have been introduced, many of the old ones boosted, very many got better by fractional blows (especially MoD:s) and ESP has got way more common outside of headgear. Wrath especially has got a huge boost by lighter weight and bigger dice.
One of my favorites that is IMO undervalued is Thunderfist. It has double-brand of fire and elec and barring very few uniques and almost worthless normal monsters almost none of those resist both, and it gives boost to STR and CON. It might not be one of the very top and it is not good against Morgoth or Sauron, but because of those stat-boosts it is very good mid-game weapon.Comment
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OK, here's an update. I enchanted all the artifacts up to (+14,+14), making a noticeable difference for Pain (more crits), Sting and other "midgame" +blows arts, and many aggravating weapons. I'm including damage against evil demons at equal weight and also replacing undead with evil undead=max(undead,evil). Also, I created a MoD of extra attacks +2, which as people have already said is the highest pure damage non-aggravating melee weapon.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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I already mentioned this in my reply to Carnivean, but the only way class max blows will affect any comparisons here is with +blows weapons. (That's because in the late game anybody can get their class's max blows with anything. There is one exception - I think warriors can't ever get their max blows with Grond, so for them it's slightly less overpowering compared to other weapons.)
For mages, a +2 blows weapon gives 3/4 of the damage a warrior gets with it, while all normal weapons only get 2/3. So +blows matters more to a mage than to a warrior.
Class will have zero effect on the comparison between Ringil and Pain. But for a mage Sting will do more damage than Aiglos or Eorlingas, and Aglarang and Dagmor will come right after Eorlingas. For a warrior, Sting will drop behind Thunderfist, Aglarang will drop three places behind Crisdurian, while Dagmor drops behind Eowyn and Ulmo.
The ridiculous amount of off-weapon +damage this character is wielding also tilts things a bit towards +blows weapons. If you can't wear a ring of damage without being too slow and you aren't wearing either Fingolfin or Cambeleg, then Sting, Dagmor, and the extra attacks ego weapons will be correspondingly less attractive.Last edited by Gram; January 16, 2016, 16:51.Comment
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Timo and Estie: Another part of the reason Doomcaller is interesting is that it slays dragons powerfully, which I haven't included in my table. With this character it gets 900 damage against dragons. The only weapons that do better against dragons are Deathwreaker (950) and Grond (1988), and the only non-aggravating weapon that gets over 650 is Aule (843).
Great Wyrms that summon other Great Wyrms (Law, Chaos, Many Colors, Balance) may be a reason to consider Slay Dragon to be valuable in the late game. But I don't know how much weight to give that. I'm disinclined to devalue Slay Undead. Sure, you may prefer not to melee the undead, but if you teleport level whenever you see one you're going to miss out on a lot, and if you ever find yourself meleeing the undead you very much want it to be over and won as quickly as possible.Comment
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Dragon slaying is something falling into the farming period, and thats the time I definitely dont want aggravation (not even Deathwreaker). For the last fights, dragon slaying doesnt matter.
As for number of blows, warriors do NOT get 6 blows with heavy weapons. Max for MoD is 5.2, for example. Since most top tier weapons are heavy, warriors do basically the same damage as hybrids in the endgame.
So, for warriors Ringil and Wrath are better, but not as good as MoD (+2 attacks or Deathwreaker) which are best for everyone.Comment
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Wow, I was totally off base about warriors max blows (I've not been to the late game with a warrior). I must have misread something. And I hadn't even noticed that this character (like all other 5 or 6 blows characters) can't get max blows with Grond. (The damage number for Grond is accurate, I just hadn't realized that a mage will dispense nearly as much damage with Grond since nobody can get 5 blows.)
Everything I said before about blows does still apply to the difference between mages and 5 blows classes, and to weapons 15 lbs or lighter, for which warriors can get their max blows. I'll have to make a separate table for warriors to take into account their preference for lighter weapons.Last edited by Gram; January 16, 2016, 17:27.Comment
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Almost all undeads that are worth fighting in hope for good drop are pretty much pushovers, you don't really need much artillery to kill them (exceptions: Cantoras, Black Reavers and two L uniques). Slay evil or effective brand (Acid or Fire works against most) is all you need. You do want to have RDisen against deep undeads though.
One major undead I didn't mention is Dracolich, but that's evil undead dragon that doesn't resist anything except cold and poison so chances are that you have something that is effective against it.
I consider slay undead important, but not in any way more important than demon or dragon. I actually do want kill dragon weapon for top dragons more than kill undead because a) dragons are rather big, and as such hard to kill fast and b) they have relatively good drops for monster class, so after dragon explosion you have a lot of loot to go thru.Comment
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Well, here's the table for warriors. I didn't enchant weapons for this character- too much of a hassle right now without access to Tenser's or Infusions, and since warriors' access to enchant weapon is limited the unmodified stats may be of interest to people. But realistically one would probably find a way to burn a few scrolls on some of these weapons that have a lot of room for improvement, so I may do that (and grab some ego items) later.Code:Name Blows Base Evil EvUnd EvDmn Brand Naive avg Aule 6 551 672 793 793 793 720.4 Wrath 6 517 625 952 625 734 690.6 Ringil 6 540 622 703 866 703 686.8 Pain 5.5 671 671 671 671 671 671 Eonwe 5.8 492 577 663 833 663 645.6 Aiglos 6 521 590 796 590 658 631 Ulmo 6 559 559 559 559 559 559 Aglaran 7 550 550 550 550 550 550 Eowyn 6 464 531 733 531 464 544.6 Durin 5.8 489 489 489 625 625 543.4 Crisdur 5.5 471 550 628 550 471 534 Dagmor 8 518 518 518 518 588 532 Eorling 5.2 478 565 565 565 478 530.2 Fundin 6 470 538 605 538 470 524.2 Anduril 6 451 511 571 511 571 523 Sting 8 490 525 559 525 490 517.8 Thunder 5.5 478 478 478 478 662 514.8 Orome 6 478 478 478 478 662 514.8 Erebor 5.8 470 470 470 576 576 512.4 Careth 8 482 482 482 482 482 482 Balli 5.8 446 446 446 626 446 482 Nain 5.8 468 468 468 468 468 468 Name Blows Base Evil EvUnd EvDmn Brand Naive Avg Grond 4.7 776 1123 2164 2164 776 1400.6 Deathwr 5.2 583 792 1419 792 1001 917.4 Doomcal 5.8 595 717 717 838 838 741 Zarcuth 5.8 525 621 717 717 717 659.4 Calris 6 499 580 580 661 499 563.8 Melkor 5.8 507 507 507 507 691 543.8 Anguire 7 478 526 526 573 573 535.2 Gothmog 6 467 391 467 467 626 483.6
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That could be viable way to play if you have that as spell. See something you don't like, change level. I wouldn't play like that, but someone could.Comment
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