D&D tradition has it that spellcasters can't wear armor. They need freedom of movement.
In Angband, I know heavier armors usually have a (-X) in their description. I think that's a reduction in the to-hit chance.
And of course there's the huge issue of weight.
Is there any other penalty associated with heavy armor? Can mages and other spellcasters wear whatever armor they want and still cast unimpeded (as long as they have enough strength to bear their load)?
In a similar vein, I noticed spellcasters get a message "your covered hands feel unsuitable for spellcasting" when they wear gloves. Does that mean the glove slot must go unused for those characters all game? Or can certain items be used in place of gloves?
How about stealth? Do armor, gloves, boots, shields, or other items cause stealth penalties for rogues or other stealth-base characters?
In general I'm curious about how the tradeoffs associated with armor, shields, and other defensive equipment is built into Angband ... or to look at it the other way, the tradeoffs associated with spellcasting and stealth.
In Angband, I know heavier armors usually have a (-X) in their description. I think that's a reduction in the to-hit chance.
And of course there's the huge issue of weight.
Is there any other penalty associated with heavy armor? Can mages and other spellcasters wear whatever armor they want and still cast unimpeded (as long as they have enough strength to bear their load)?
In a similar vein, I noticed spellcasters get a message "your covered hands feel unsuitable for spellcasting" when they wear gloves. Does that mean the glove slot must go unused for those characters all game? Or can certain items be used in place of gloves?
How about stealth? Do armor, gloves, boots, shields, or other items cause stealth penalties for rogues or other stealth-base characters?
In general I'm curious about how the tradeoffs associated with armor, shields, and other defensive equipment is built into Angband ... or to look at it the other way, the tradeoffs associated with spellcasting and stealth.
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