I don't think there are any clear description to how much a bonus to hit helps hitting things. It's pretty vague even if you know the maths because there is random element and monster AC affects as well as your class/race bonuses (which are not shown anywhere in numbers except while creating the char)
You can 'l'ook a monster and if you know it well enough it will show your chance to hit it. You can then experience with buffs to see how those numbers change.
Same goes with your own AC too, it depends of the monster what the hit probability for it is.
Other buffs (except maybe protection from evil) are pretty obvious, temp see_inv is just temp see_inv and so on.
You can 'l'ook a monster and if you know it well enough it will show your chance to hit it. You can then experience with buffs to see how those numbers change.
Same goes with your own AC too, it depends of the monster what the hit probability for it is.
Other buffs (except maybe protection from evil) are pretty obvious, temp see_inv is just temp see_inv and so on.
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