Hmmm while I am still undecided about this, the argument you bring doesnt seem valid. I dont think anything changes at 3000 ft, the time when there is a notable change in gameplay is when people have achieved ~700 hit points. It wouldnt increase the number of one hitters so much as extend the period of them being one hitters.
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Indeed. I want Angband to move more toward death, over a certain number of rounds, due to the player being unprepared to handle the circumstances, rather than just high damage numbers that will lead to more one-shot-kills. There's already enough of them and adding more would just turn me off to ever playing again.
There's a few conditions that are already known for making instant escapes impossible or at least difficult, such as confusion, hallucination, blindness. I say come up with more status effects that limit your tactical options and increase the risk of a slow death, rather than just raising the threshold of "It breathes. -more- You die."Comment
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Indeed. I want Angband to move more toward death, over a certain number of rounds, due to the player being unprepared to handle the circumstances, rather than just high damage numbers that will lead to more one-shot-kills. There's already enough of them and adding more would just turn me off to ever playing again.
There's a few conditions that are already known for making instant escapes impossible or at least difficult, such as confusion, hallucination, blindness. I say come up with more status effects that limit your tactical options and increase the risk of a slow death, rather than just raising the threshold of "It breathes. -more- You die."Comment
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Ummm no thanks. I prefer "it breathes - you die" over "you are confused(x5) - you die" any day. Taking control away from player for long periods of time doesnt make for good gameplay imo. Confusion as threat to be avoided - yes; as status you have to endure a lot - please no.Comment
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Yes I said confusion and meant more generally "disabling status effect", as Raccoon suggested. A monster casting confusion 1 in 10 is no problem at all; when the Nightmare manages to hit you, you better have a staff of teleportation handy. Making staves of teleportation rare enough so you dont normally have one while leaving Nightmares around would go in the direction I dont like.Comment
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