For Morgoth, i use a large open are, preferable in a corner of the map.
I usually kill all uniques up to 3000' with the orb, and a high number of the later ones, too. I do enough melee with warriors/rogues/paladins, so i want to play priests differently.
What is hard to kill with the orb are unqies which are not evil, have very high hit points, and/or (especially) can heal self. That inculdes the unique Ainur, Ungolianth, and the Tarrasque.
I once played a priest without using melee or ranged weapons, only spells and magic items (wand of magic missile for the start). And it was in the version where 'smart monsters' cast spells twice as much as regular. I had most problems with Fundin Bluecloak; he just continued to heal himself.
I usually kill all uniques up to 3000' with the orb, and a high number of the later ones, too. I do enough melee with warriors/rogues/paladins, so i want to play priests differently.
What is hard to kill with the orb are unqies which are not evil, have very high hit points, and/or (especially) can heal self. That inculdes the unique Ainur, Ungolianth, and the Tarrasque.
I once played a priest without using melee or ranged weapons, only spells and magic items (wand of magic missile for the start). And it was in the version where 'smart monsters' cast spells twice as much as regular. I had most problems with Fundin Bluecloak; he just continued to heal himself.
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