Follow-up from Warrior Fun on Priest birth point distribution:
Speaking from my mage experiece:
Maximising INT helps with early level - more monsters to kill, less time to rest, less time to get caught, more reliable spells.
On the other hand it comes at expense of mid-game play, isn't it?
More potions of CON you have to find to get to meaningful HP -> more time spend in statgain -> and that is exactly where I have difficutlies playing
Now, it is my understanding that Priests are sort of melee fighters with strong healing backup. So these guys need STR, DEX as well as WIS and CON. More even point distribution makes more sense for priests, isn't it?
On the other hand, Orb of Draining is very powerful in mid-game (statgain) so non-WIS stats are less important as they will be (I assume) easier to get later.
P.S: I will be playing Dwarf.
Speaking from my mage experiece:
Maximising INT helps with early level - more monsters to kill, less time to rest, less time to get caught, more reliable spells.
On the other hand it comes at expense of mid-game play, isn't it?
More potions of CON you have to find to get to meaningful HP -> more time spend in statgain -> and that is exactly where I have difficutlies playing
Now, it is my understanding that Priests are sort of melee fighters with strong healing backup. So these guys need STR, DEX as well as WIS and CON. More even point distribution makes more sense for priests, isn't it?
On the other hand, Orb of Draining is very powerful in mid-game (statgain) so non-WIS stats are less important as they will be (I assume) easier to get later.
P.S: I will be playing Dwarf.
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