Yes, you were. Your starting point is that the views that were being advanced were just players complaining they don't like stuff being disenchanted, which was already not the case. Then when I answered your specific request you dismissed parts of it as being "just opinion" and thus unimportant, when most of what you posted yourself was in fact just opinion (no claims here as to whether that makes it important or not).
But you probably won't believe me, though it's quite evident you still are going to be doggedly dismissive:
Yes, categorically player enjoyment doesn't matter! Sure, you follow this up with an appeal to empiricism which is impossible in any event. Hogwash.
Player feel is not irrelevant to design, and is indeed a major component.
------
The bigger home is a nice quality of life change, though it has some flaws (it puts labels on entries that don't work, if you accidentally comment out the line it erases all your items). The flaws are fixable.
I don't think that really addresses the "random disenchanter bats" complaint at the start of the thread though.
But you probably won't believe me, though it's quite evident you still are going to be doggedly dismissive:
This is to say that arguments that players may feel annoyed by the way disenchant currently works aren't good arguments.
Player feel is not irrelevant to design, and is indeed a major component.
------
The bigger home is a nice quality of life change, though it has some flaws (it puts labels on entries that don't work, if you accidentally comment out the line it erases all your items). The flaws are fixable.
I don't think that really addresses the "random disenchanter bats" complaint at the start of the thread though.
Comment