There are superb treasures here!

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2987

    There are superb treasures here!

    Nothing on the level... except another bloody potion mimic
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
  • Estie
    Veteran
    • Apr 2008
    • 2347

    #2
    Press "K" and check again - my guess is its a squelched spellbook.

    Comment

    • Ingwe Ingweron
      Veteran
      • Jan 2009
      • 2129

      #3
      And at what dungeon level? I'm not even sure, but are "mimic" potions or scrolls considered as the mimicked item when treasure feeling is calculated? I could see how they could be to prevent a source of information leakage. If so, a false, say potion of experience, could register as superb at a shallow enough depth.
      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2987

        #4
        Originally posted by Ingwe Ingweron
        And at what dungeon level? I'm not even sure, but are "mimic" potions or scrolls considered as the mimicked item when treasure feeling is calculated? I could see how they could be to prevent a source of information leakage. If so, a false, say potion of experience, could register as superb at a shallow enough depth.
        Exactly. Unidentified potion around 1000ft, probably potion of experience, counting as far as the level feeling goes. Enough to make it superb.
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • Timo Pietilä
          Prophet
          • Apr 2007
          • 4096

          #5
          Originally posted by Ingwe Ingweron
          ...but are "mimic" potions or scrolls considered as the mimicked item when treasure feeling is calculated? I could see how they could be to prevent a source of information leakage. If so, a false, say potion of experience, could register as superb at a shallow enough depth.
          This is why I suggested that mimics should be changed to use unknown flavors. Unknown is interesting without affecting level feeling.

          Comment

          • Ingwe Ingweron
            Veteran
            • Jan 2009
            • 2129

            #6
            Originally posted by Timo Pietilä
            This is why I suggested that mimics should be changed to use unknown flavors. Unknown is interesting without affecting level feeling.
            That could be an information leak of another sort, once @ knows all the flavors. Excluding mimics from the level feeling treasure calculation entirely would make sense to me, they should have been included in the monster danger feeling already. However, that is also a sort of information leak. You see a Potion of Experience on DL 12, but the treasure feeling is "scraps of junk". Ah, that must be a mimic.... I'm not sure which information leak is preferable.
            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #7
              In my opinion, mimics should be treated identically to all other items up until the player makes some kind of physical interaction with the mimic, at which point they should be revealed. Level feelings are not physical interactions, ergo mimics should be included in them.

              Comment

              • Ingwe Ingweron
                Veteran
                • Jan 2009
                • 2129

                #8
                Originally posted by Derakon
                In my opinion, mimics should be treated identically to all other items up until the player makes some kind of physical interaction with the mimic, at which point they should be revealed. Level feelings are not physical interactions, ergo mimics should be included in them.
                And, if the tenuous justification for the treasure level feeling is based on what @ sees around him, then I have to agree with you. The @ would see the mimic as an item and include it in the calculation of how good the treasures are.
                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                Comment

                • Timo Pietilä
                  Prophet
                  • Apr 2007
                  • 4096

                  #9
                  Originally posted by Ingwe Ingweron
                  That could be an information leak of another sort, once @ knows all the flavors.
                  That would require that you know the amount of flavors. Which is another related thing that bugs me, you have that info in squelch menu. It removes part of the wonder factor when you know that there isn't anything new to find in this or that item type.

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2987

                    #10
                    Originally posted by PowerWyrm
                    Exactly. Unidentified potion around 1000ft, probably potion of experience, counting as far as the level feeling goes. Enough to make it superb.
                    Always fun to get a superb feeling at 1700', clear the whole level without finding anything, and in the last room you explore there's Wrath of God lying around... and you play a mage.
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • Thraalbee
                      Knight
                      • Sep 2010
                      • 707

                      #11
                      Originally posted by PowerWyrm
                      Always fun to get a superb feeling at 1700', clear the whole level without finding anything, and in the last room you explore there's Wrath of God lying around... and you play a mage.
                      Or finding, twice, Kelek's in the first 30 min of a game in the current horribly difficult comp

                      Comment

                      • bio_hazard
                        Knight
                        • Dec 2008
                        • 649

                        #12
                        In my current game, my first "9" level, around 1600' maybe, had a smallish vault containing *BOTH* Godly Insights and Ethereal Openings. Playing hobbit mage... There was some other reasonably good stuff including an amulet of trickery and some elvenkind gear. I didn't even have base-4 covered when I walked in, so those were definitely nice upgrades.

                        Comment

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