... is to cast "haste self" (m-d-c) in a major vault @ had cleared out just to see that "+45" show up in the speed column after picking up that second great speed ring. Only to get the message "You rise up through the ceiling". That sinking sensation you get in your gut, argh! I'd dropped my town spellbooks to be able to pick up the loot in the vault and recall, and ended up casting teleport level by mistake. I left the amulet of Ingwe, a sling of buckland, and a wand of annihilation on the floor. D'oh. Got the =Speed +13, though, and didn't lose any core equipment thank the Valar.
About the stupidest thing you can do without dying...
Collapse
X
-
Never cast spells only by letters. Inscribe your books with "@m1", "@m2" and so on, and cast Haste Self as m-4-c. -
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
-
Comment
-
Another good one was typing ',' instead of 'm' and wondering why I was getting hit multiple times and not able to cast! Finally looked down at the keys after YASD.Comment
-
Item feeling 8, monster feeling 6. I don't know what I missed, but probably something that would have been useful.
[EDIT] typo fixed. Item feeling was 8, not 9. I'm not sure if item feeling can even get to 9.Last edited by Timo Pietilä; November 18, 2015, 22:04.Comment
-
Alternatively, why not just have the spells have stable letterings, a-z then A-Z (is 52 enough?) so you can just type mb or mz to cast spells.Comment
-
Which prompts the question: Why can't we inscribe with @ma, @mb? The numbers are much more tedious to type, so I don't use them despite knowing they're safer. Certain spells I hotkey, but the keymap interface leaves a lot to be desired, and I'm not going to set up hotkeys for 20 spells or whatever.
Alternatively, why not just have the spells have stable letterings, a-z then A-Z (is 52 enough?) so you can just type mb or mz to cast spells.Comment
-
Not enough. Mage and priest both have 57 spells, and if we ever introduce druid which has access to both realms that would make 114 spells.Comment
-
Which prompts the question: Why can't we inscribe with @ma, @mb? The numbers are much more tedious to type, so I don't use them despite knowing they're safer. Certain spells I hotkey, but the keymap interface leaves a lot to be desired, and I'm not going to set up hotkeys for 20 spells or whatever.
Alternatively, why not just have the spells have stable letterings, a-z then A-Z (is 52 enough?) so you can just type mb or mz to cast spells.Comment
-
I think PosChengband has a system where 'm'agic and 'b'rowse always lists all of the books available to you, even if you don't own them. Making it a separate menu instead of just using the inventory means the list will always be consistent.I'm trying to think of an analogy, and the best I can come up with is Angband is like fishing for sharks, and Sil is like hunting a bear with a pocket knife and a pair of chopsticks. It's not great. -NickComment
-
Or, at least just show "book not present" in the slot (so the surprise of discovering a dungeon spellbook for the first time is not spoiled). Kind of like when you inscribe missiles with a slot number greater than the # of missile types, it shows (empty) for the in-between slots. This is probably the best solution.Comment
-
Or, at least just show "book not present" in the slot (so the surprise of discovering a dungeon spellbook for the first time is not spoiled). Kind of like when you inscribe missiles with a slot number greater than the # of missile types, it shows (empty) for the in-between slots. This is probably the best solution.
I found it very easy to overcome - I use F* key binding. Key binds to the book number (i.e m1a$). So if book is burned, the macro just doesn't work, it is fault-proof.
The other advantage is that I have the same F* keys for mage, warrior and priest. F1 is for monster detection, F2 for traps/map, F3 for light, F12 for identify, etc.
That way I have to learn only one layout, and it is fault-proof.Comment
-
I had the same problem with spells - once fingers remember the sequence it is too hard to re-learn.
I found it very easy to overcome - I use F* key binding. Key binds to the book number (i.e m1a$). So if book is burned, the macro just doesn't work, it is fault-proof.
The other advantage is that I have the same F* keys for mage, warrior and priest. F1 is for monster detection, F2 for traps/map, F3 for light, F12 for identify, etc.
That way I have to learn only one layout, and it is fault-proof.Comment
Comment