I just won with MagicBoy, my human mage, mana-storming Morgoth into non-existence. It was my fourth true win overall and my third win in a row (following wins by HolyBoy the Dunadan Paladin in September and RobbyBoy the Dwarf Rogue in October).
It took me forever to get my first true win (I am a good tactician but sometimes clumsy on my keystrokes, which can come back to haunt you), but now I have had three back to back. I don't know how common or uncommon that is.
In a lot of ways, I think this was my best-played victory, because my character didn't always have the best of equipment, but the score doesn't reflect it, because the score seems to be only based on experience points. This doesn't seem right to me. It seems to me that one's score should be based on the number of turns it takes, with the fewer the better. Perhaps with adjustments for race/class.
I've uploaded these last three wins into the ladder, two with this account and one accidentally with an e-mail address. These were my first ladder experiences. In browsing other characters on the ladder, I was struck by how many people on the ladder were not using randarts.
This made me curious. To me, using randarts is one of the things that makes the game re-playable. I would get bored with Angband if every playing had the same set of items. I kind of assumed that everybody would gravitate to randarts after a certain period of time, but this does not seem to be the case. Anybody have any idea why?
I will say that I do not like the fact that in this newer version of Angband, squelched items that you buy at a shop stay in your inventory rather than disappearing. This makes it much more time-consuming to buy out a store and get the inventory refreshed.
I also really really wish that someone would finally make it so that you can pick up x number of arrows or bolts off the ground instead of only the whole damn bundle.
It took me forever to get my first true win (I am a good tactician but sometimes clumsy on my keystrokes, which can come back to haunt you), but now I have had three back to back. I don't know how common or uncommon that is.
In a lot of ways, I think this was my best-played victory, because my character didn't always have the best of equipment, but the score doesn't reflect it, because the score seems to be only based on experience points. This doesn't seem right to me. It seems to me that one's score should be based on the number of turns it takes, with the fewer the better. Perhaps with adjustments for race/class.
I've uploaded these last three wins into the ladder, two with this account and one accidentally with an e-mail address. These were my first ladder experiences. In browsing other characters on the ladder, I was struck by how many people on the ladder were not using randarts.
This made me curious. To me, using randarts is one of the things that makes the game re-playable. I would get bored with Angband if every playing had the same set of items. I kind of assumed that everybody would gravitate to randarts after a certain period of time, but this does not seem to be the case. Anybody have any idea why?
I will say that I do not like the fact that in this newer version of Angband, squelched items that you buy at a shop stay in your inventory rather than disappearing. This makes it much more time-consuming to buy out a store and get the inventory refreshed.
I also really really wish that someone would finally make it so that you can pick up x number of arrows or bolts off the ground instead of only the whole damn bundle.
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