I'd hate to do any thing too drastic to kill the "play at your own pace" vibe. I think there are some relatively minor things that could make the late game more interesting without totally changing things.
More interesting monster AI and scenarios (summoners summon diggers or wall walkers to bust up anti-summoning corridors, more monsters buffing other monsters, etc).
Give each level a # of "disruption points". Each casting of cheese (TO, but particularly Banish/Mass Banish) takes points off, and when the points run out, level is destructed or player is dropped to the next level. Alternatively give behaviors/spells a temporary aggravate. E.g. digging/banish.
Reduce radius of mass banish
(possibly) Reduce number of levels by ~25%, or implement shafts or multi-level stairs to encourage faster descent if player feels bored.
More interesting monster AI and scenarios (summoners summon diggers or wall walkers to bust up anti-summoning corridors, more monsters buffing other monsters, etc).
Give each level a # of "disruption points". Each casting of cheese (TO, but particularly Banish/Mass Banish) takes points off, and when the points run out, level is destructed or player is dropped to the next level. Alternatively give behaviors/spells a temporary aggravate. E.g. digging/banish.
Reduce radius of mass banish
(possibly) Reduce number of levels by ~25%, or implement shafts or multi-level stairs to encourage faster descent if player feels bored.
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