Suggestion: Monster Recall

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  • Raccoon
    Scout
    • Oct 2015
    • 38

    Suggestion: Monster Recall

    I feel like having a blank monster recall list that you have to manually fill out is kind of outdated and no longer really improves the gameplay of Angband.

    Now, I know I can turn on the cheat, but using the cheat disables your score.

    Thing is, if a person is dedicated enough, they can just look up online spoiler files to get the same effect without flagging their game as cheating. Furthermore, long time veterans of the game already have the dangerous monsters memorized. What this really feels like, to me, is "Oh, you haven't sunk enough hours into the game to be allowed to know which monsters can kill you." It feels like it forces new players to go through a slog of playing the game for several hours to dive into the deep dungeon, only to inevitably die to something that's more dangerous than it looks, and repeat until they've memorized all the bad things.

    What serious gameplay benefit/fun factor is gained from this? If the monsters are identified, then when you run into one you can make an informed decision on how to deal with it (which is tactical and fun) instead of taking one step and finding out "Oh, shit, I didn't know it could breathe poison! Well time to reroll again."

    My suggestion is just to make monster memory available instead of forcing the trial-and-error gameplay. I'd rather die to poor tactical choices than complete surprises.
  • Bogatyr
    Knight
    • Feb 2014
    • 525

    #2
    Originally posted by Raccoon
    My suggestion is just to make monster memory available instead of forcing the trial-and-error gameplay. I'd rather die to poor tactical choices than complete surprises.
    I think a middle-ground may be that monster recall should be global, not stored in individual character files (wasn't this change made with 4.x?)

    Comment

    • Djabanete
      Knight
      • Apr 2007
      • 576

      #3
      It's been discussed before, and it seems like it comes down to a matter of taste. Some people feel that the game experience is better when they have to discover everything the hard way, and some people feel that the game experience is better when they can make informed tactical choices right from the start.

      I'm among the latter, but again, matter of taste.

      Edit: FWIW, the divide between the two preferences doesn't break along lines of player experience (from what I can tell). (If it did, we should probably listen to new players, as this question doesn't really affect experienced players much.)

      Comment

      • wobbly
        Prophet
        • May 2012
        • 2629

        #4
        Pretty sure in the current version you can just copy 1 file & have compleye monster memory. Either do a search of the forums or wait & someone will probably post the exact details.

        Comment

        • Carnivean
          Knight
          • Sep 2013
          • 527

          #5
          Originally posted by wobbly
          wait & someone will probably post the exact details.
          Dug up from the annals:

          Originally posted by Nick in 4.0 release thread
          Monster memory is no longer in the savefile, but in a file called "lore.txt" in the user directory (\lib\user on Windows, ~/Documents/Angband on OSX, ~/.angband/Angband on Linux). Putting a copy of monster.txt, renamed to lore.txt, in the user directory will give full monster memory.

          Comment

          • Raccoon
            Scout
            • Oct 2015
            • 38

            #6
            Awesome! Thank you kindly!

            Comment

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