I feel like having a blank monster recall list that you have to manually fill out is kind of outdated and no longer really improves the gameplay of Angband.
Now, I know I can turn on the cheat, but using the cheat disables your score.
Thing is, if a person is dedicated enough, they can just look up online spoiler files to get the same effect without flagging their game as cheating. Furthermore, long time veterans of the game already have the dangerous monsters memorized. What this really feels like, to me, is "Oh, you haven't sunk enough hours into the game to be allowed to know which monsters can kill you." It feels like it forces new players to go through a slog of playing the game for several hours to dive into the deep dungeon, only to inevitably die to something that's more dangerous than it looks, and repeat until they've memorized all the bad things.
What serious gameplay benefit/fun factor is gained from this? If the monsters are identified, then when you run into one you can make an informed decision on how to deal with it (which is tactical and fun) instead of taking one step and finding out "Oh, shit, I didn't know it could breathe poison! Well time to reroll again."
My suggestion is just to make monster memory available instead of forcing the trial-and-error gameplay. I'd rather die to poor tactical choices than complete surprises.
Now, I know I can turn on the cheat, but using the cheat disables your score.
Thing is, if a person is dedicated enough, they can just look up online spoiler files to get the same effect without flagging their game as cheating. Furthermore, long time veterans of the game already have the dangerous monsters memorized. What this really feels like, to me, is "Oh, you haven't sunk enough hours into the game to be allowed to know which monsters can kill you." It feels like it forces new players to go through a slog of playing the game for several hours to dive into the deep dungeon, only to inevitably die to something that's more dangerous than it looks, and repeat until they've memorized all the bad things.
What serious gameplay benefit/fun factor is gained from this? If the monsters are identified, then when you run into one you can make an informed decision on how to deal with it (which is tactical and fun) instead of taking one step and finding out "Oh, shit, I didn't know it could breathe poison! Well time to reroll again."
My suggestion is just to make monster memory available instead of forcing the trial-and-error gameplay. I'd rather die to poor tactical choices than complete surprises.
Comment