I know they resist spells cast by monsters, but I'm not clear what or how. The Angband Manual doesn't seem very specific.
Often I play priests, and get 100% saving throws by mid-game. I'm not completely sure, but it seems like this blocks all stat-spells (conf, fear, etc) and negates all "Cause Wounds" spells completely (and brain-smashing?).
Spells that create actual phenomena in the physical world (storms, fireballs, lightning, etc.) don't seem to be affected, since it's not magic acting directly on the character's body.
Am I getting the right idea? This is just experience, not a precise note-taking study.
Also curious if that 100% is a true 100%, or if there are some high-power monsters whose spells still succeed. There are of course games out there with 100% protection items/stats that get trumped by ultimate bosses. Makes me nervous in Angband, going up against monsters whose "Cause Wounds" could one-hit-kill me if they ever worked.
Often I play priests, and get 100% saving throws by mid-game. I'm not completely sure, but it seems like this blocks all stat-spells (conf, fear, etc) and negates all "Cause Wounds" spells completely (and brain-smashing?).
Spells that create actual phenomena in the physical world (storms, fireballs, lightning, etc.) don't seem to be affected, since it's not magic acting directly on the character's body.
Am I getting the right idea? This is just experience, not a precise note-taking study.
Also curious if that 100% is a true 100%, or if there are some high-power monsters whose spells still succeed. There are of course games out there with 100% protection items/stats that get trumped by ultimate bosses. Makes me nervous in Angband, going up against monsters whose "Cause Wounds" could one-hit-kill me if they ever worked.
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