If I understand correctly, the various methods of recharging an item have a failure % which increases (greatly) with the average number of charges for each wand in the stack. Each successful recharge increases the number of charges by a number which does not depend on the size of the stack, and each failure destroys one wand.
So it seems like the optimal way to recharge a stack of wands is waiting until the total number of charges is less than the number of wands in the stack, then dropping them on the floor each on a different tile, recharging the empty ones one by one and picking them up.
1. Is the above correct?
2. This seems like a lot of tedious and nethackish work. Do players normally do this, or they just don't bother and take the additional failure chance?
3. Have other alternative mechanics for recharging ever be suggested? I don't see immediately one that works better, but it looks like an area that could be improved with some thought.
So it seems like the optimal way to recharge a stack of wands is waiting until the total number of charges is less than the number of wands in the stack, then dropping them on the floor each on a different tile, recharging the empty ones one by one and picking them up.
1. Is the above correct?
2. This seems like a lot of tedious and nethackish work. Do players normally do this, or they just don't bother and take the additional failure chance?
3. Have other alternative mechanics for recharging ever be suggested? I don't see immediately one that works better, but it looks like an area that could be improved with some thought.
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