4.0.2 Bugs

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  • bio_hazard
    replied
    This is 4.0.0 so mostly likely this has been fixed ( I did a quick search but didn't notice).

    ~ Monster Knowledge omits many known uniques that I've met and killed. They do appear as killed on the character dump.

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  • Ingwe Ingweron
    replied
    Nick, this is just a request for two small adjustments to the Ego Ignore menu.

    1. Currently some of the Ego ignore items are "Missile Weapons of ... (Accuracy, Power, Extra Might, Extra Shots)". Could we separate these into the missile weapon types - Bows, Crossbows, Slings? It would be helpful for Rangers who might be interested in the bow variety, but wish to ignore some or all of types in the other two categories.

    2. Currently some of the Ego ignore items are "Dragon Scale Mail of..." Could we also have an ignore for the Dragon Scale Mail types? Like being able to ignore all but Power Dragon Scale Mail, for example.

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  • AnonymousHero
    replied
    Originally posted by Derakon
    I assume the change should be "hit" -> "hits", which is a tense issue. It could be a pluralization issue if you had the ability to hit the naga with multiple pebbles (in which case it should say "Your Rounded Pebbles etc.") but players can't fire more than one projectile at a time.
    Uhm, I meant, "your $SINGULAR_NOUN hits the $FOO" is correct, but it may be that the game doesn't recognize that $SINGULAR_NOUN is in fact a singular noun. Hence a pluralization issue.

    (... but whatever.)

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  • tumbleweed
    replied
    angband-win-4.0.2-39-g65ff127

    Does the device skill damage bonus not apply to Activations?

    At least there's no such information in the item descriptions.

    Also Activation damage info is not highlighted in green there.

    Originally posted by Timo Pietilä
    Now that 4.0.3 is out new thread could be good thing to have. At least we would know that it affects the current "stable" version.
    Speaking of 4.0.3, the latest nightly listed on http://rephial.org/nightlies is 4.0.2-39-g65ff127 rather than 4.0.3-4-gcfc8b55 for some reason - no 4.0.3 nightlies are listed on that page, just the stable, though the nightlies are present in http://buildbot.rephial.org/builds/master/ directory. What's up with that?

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  • Nick
    replied
    Originally posted by Derakon
    I assume the change should be "hit" -> "hits", which is a tense issue.
    I'd argue it's in fact a conjugation issue ("you hit" vs "the pebble hits"), but that's probably not important.

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  • Rowan
    replied
    Originally posted by Derakon
    I assume the change should be "hit" -> "hits", which is a tense issue. It could be a pluralization issue if you had the ability to hit the naga with multiple pebbles (in which case it should say "Your Rounded Pebbles etc.") but players can't fire more than one projectile at a time.
    Well I meant it as a tense issue, but ... yeaah... let's make it a pluralization issue and allow multiple projectile firing. That's a better fix.

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  • Derakon
    replied
    Originally posted by AnonymousHero
    I think it's actually a pluralization issue.
    I assume the change should be "hit" -> "hits", which is a tense issue. It could be a pluralization issue if you had the ability to hit the naga with multiple pebbles (in which case it should say "Your Rounded Pebbles etc.") but players can't fire more than one projectile at a time.

    Leave a comment:


  • AnonymousHero
    replied
    Originally posted by Rowan
    This is a tiny detail in 4.0.2 but may exist in 4.0.3 also. Messages are almost always in present tense, except for rare examples, e.g.

    Your Rounded Pebble (1d2) (+0, +0) hit the Green naga.

    This is the first time I've noticed a tense-agreement issue, but I'll keep an eye out for other instances.
    I think it's actually a pluralization issue.

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  • Rowan
    replied
    This is a tiny detail in 4.0.2 but may exist in 4.0.3 also. Messages are almost always in present tense, except for rare examples, e.g.

    Your Rounded Pebble (1d2) (+0, +0) hit the Green naga.

    This is the first time I've noticed a tense-agreement issue, but I'll keep an eye out for other instances.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by Nick
    Confirmed, and correct guess.

    New thread? I guess if someone feels strongly enough about that it will happen
    Now that 4.0.3 is out new thread could be good thing to have. At least we would know that it affects the current "stable" version.

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by troycheek
    Another bug! Actually, it's in 4.0.3 - should we start a new thread?

    Assertion failed, file: obj-pile.c, line: 134, expression: pile_contains(*pile,obj)

    Walked across a Potion of Dragon Breath. Quaffed it from the floor. Breathed frost at nearby baddies, close enough that the potion was within the damage radius. The Potion of Dragon Breath shatters! Game crashed with assertion failed. My guess would be that the game tried to remove the potion both when it shattered and when it was consumed, the second action causing the crash because the item in question had already been removed.
    I thought this was fixed ages ago. But yeah in the latest code, the potion is wiped by its own effect, and since the effect itself returns TRUE, the code tries to remove it again.

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  • Nick
    replied
    Originally posted by troycheek
    Walked across a Potion of Dragon Breath. Quaffed it from the floor. Breathed frost at nearby baddies, close enough that the potion was within the damage radius. The Potion of Dragon Breath shatters! Game crashed with assertion failed. My guess would be that the game tried to remove the potion both when it shattered and when it was consumed, the second action causing the crash because the item in question had already been removed.
    Confirmed, and correct guess.

    New thread? I guess if someone feels strongly enough about that it will happen

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  • troycheek
    replied
    Assertion failed while breathing frost

    Another bug! Actually, it's in 4.0.3 - should we start a new thread?

    Assertion failed, file: obj-pile.c, line: 134, expression: pile_contains(*pile,obj)

    Walked across a Potion of Dragon Breath. Quaffed it from the floor. Breathed frost at nearby baddies, close enough that the potion was within the damage radius. The Potion of Dragon Breath shatters! Game crashed with assertion failed. My guess would be that the game tried to remove the potion both when it shattered and when it was consumed, the second action causing the crash because the item in question had already been removed.

    Leave a comment:


  • troycheek
    replied
    Thanks from me as well. I'd seen that in the 3.5 source but couldn't figure out what it meant.

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  • Nick
    replied
    Thanks, I've filed that as a probable fix.

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