This is 4.0.0 so mostly likely this has been fixed ( I did a quick search but didn't notice).
~ Monster Knowledge omits many known uniques that I've met and killed. They do appear as killed on the character dump.
4.0.2 Bugs
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Nick, this is just a request for two small adjustments to the Ego Ignore menu.
1. Currently some of the Ego ignore items are "Missile Weapons of ... (Accuracy, Power, Extra Might, Extra Shots)". Could we separate these into the missile weapon types - Bows, Crossbows, Slings? It would be helpful for Rangers who might be interested in the bow variety, but wish to ignore some or all of types in the other two categories.
2. Currently some of the Ego ignore items are "Dragon Scale Mail of..." Could we also have an ignore for the Dragon Scale Mail types? Like being able to ignore all but Power Dragon Scale Mail, for example.Leave a comment:
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Uhm, I meant, "your $SINGULAR_NOUN hits the $FOO" is correct, but it may be that the game doesn't recognize that $SINGULAR_NOUN is in fact a singular noun. Hence a pluralization issue.I assume the change should be "hit" -> "hits", which is a tense issue. It could be a pluralization issue if you had the ability to hit the naga with multiple pebbles (in which case it should say "Your Rounded Pebbles etc.") but players can't fire more than one projectile at a time.
(... but whatever.)Leave a comment:
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angband-win-4.0.2-39-g65ff127
Does the device skill damage bonus not apply to Activations?
At least there's no such information in the item descriptions.
Also Activation damage info is not highlighted in green there.
Speaking of 4.0.3, the latest nightly listed on http://rephial.org/nightlies is 4.0.2-39-g65ff127 rather than 4.0.3-4-gcfc8b55 for some reason - no 4.0.3 nightlies are listed on that page, just the stable, though the nightlies are present in http://buildbot.rephial.org/builds/master/ directory. What's up with that?Leave a comment:
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Well I meant it as a tense issue, but ... yeaah... let's make it a pluralization issue and allow multiple projectile firing. That's a better fix.I assume the change should be "hit" -> "hits", which is a tense issue. It could be a pluralization issue if you had the ability to hit the naga with multiple pebbles (in which case it should say "Your Rounded Pebbles etc.") but players can't fire more than one projectile at a time.
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I assume the change should be "hit" -> "hits", which is a tense issue. It could be a pluralization issue if you had the ability to hit the naga with multiple pebbles (in which case it should say "Your Rounded Pebbles etc.") but players can't fire more than one projectile at a time.
Leave a comment:
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I think it's actually a pluralization issue.This is a tiny detail in 4.0.2 but may exist in 4.0.3 also. Messages are almost always in present tense, except for rare examples, e.g.
Your Rounded Pebble (1d2) (+0, +0) hit the Green naga.
This is the first time I've noticed a tense-agreement issue, but I'll keep an eye out for other instances.Leave a comment:
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This is a tiny detail in 4.0.2 but may exist in 4.0.3 also. Messages are almost always in present tense, except for rare examples, e.g.
Your Rounded Pebble (1d2) (+0, +0) hit the Green naga.
This is the first time I've noticed a tense-agreement issue, but I'll keep an eye out for other instances.Leave a comment:
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I thought this was fixed ages ago. But yeah in the latest code, the potion is wiped by its own effect, and since the effect itself returns TRUE, the code tries to remove it again.Another bug! Actually, it's in 4.0.3 - should we start a new thread?
Assertion failed, file: obj-pile.c, line: 134, expression: pile_contains(*pile,obj)
Walked across a Potion of Dragon Breath. Quaffed it from the floor. Breathed frost at nearby baddies, close enough that the potion was within the damage radius. The Potion of Dragon Breath shatters! Game crashed with assertion failed. My guess would be that the game tried to remove the potion both when it shattered and when it was consumed, the second action causing the crash because the item in question had already been removed.Leave a comment:
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Confirmed, and correct guess.Walked across a Potion of Dragon Breath. Quaffed it from the floor. Breathed frost at nearby baddies, close enough that the potion was within the damage radius. The Potion of Dragon Breath shatters! Game crashed with assertion failed. My guess would be that the game tried to remove the potion both when it shattered and when it was consumed, the second action causing the crash because the item in question had already been removed.
New thread? I guess if someone feels strongly enough about that it will happen
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Assertion failed while breathing frost
Another bug! Actually, it's in 4.0.3 - should we start a new thread?
Assertion failed, file: obj-pile.c, line: 134, expression: pile_contains(*pile,obj)
Walked across a Potion of Dragon Breath. Quaffed it from the floor. Breathed frost at nearby baddies, close enough that the potion was within the damage radius. The Potion of Dragon Breath shatters! Game crashed with assertion failed. My guess would be that the game tried to remove the potion both when it shattered and when it was consumed, the second action causing the crash because the item in question had already been removed.Leave a comment:
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Thanks from me as well. I'd seen that in the 3.5 source but couldn't figure out what it meant.Leave a comment:
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