Priest Class - Strategy/Tactics Discussion
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Nice to see this thread still going!
Unfortunately, it hasn't helped me much - I am still tragically bad at Priest. My max depth in this game is DL 35 and that was as a Warrior. I can't even get half that far with a Priest!
That said, all this stealth talk has me wanting to try out a Rogue!Comment
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Nice to see this thread still going!
Unfortunately, it hasn't helped me much - I am still tragically bad at Priest. My max depth in this game is DL 35 and that was as a Warrior. I can't even get half that far with a Priest!
That said, all this stealth talk has me wanting to try out a Rogue!“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Nice to see this thread still going!
Unfortunately, it hasn't helped me much - I am still tragically bad at Priest. My max depth in this game is DL 35 and that was as a Warrior. I can't even get half that far with a Priest!
That said, all this stealth talk has me wanting to try out a Rogue!
My main goal with mage (priest) is to get to 18/200 INT (WIS for priest) ASAP. That means drinking/buying any and all potions of Intellect/Intelligence (Contemplation/Widsom for priest), wearing rings of int (two if I have to), caps of intelligence, etc. Sacrificing all other stats and abilities to max out INT first. This gives 0% fail on spells, which, once you get 0% teleport other, means your game is at a whole new level. Once you get the powerful 0% fail escape spells from the dungeon spell books (destruction, teleport level, create doors) you're basically invulnerable as long as you have blindness/confusion/stun covered. Once you know you have 0% fail you can play more on the "edge" knowing (the spell part of) your strategy will work, guaranteed.
I'm still trying to get my head around general priest strategy as well, but the main thing is that you melee/shoot, phase, and heal. With 18/200+ WIS you will have more then enough mana to keep healing yourself as long as you keep your battles one on one. And the priest's high save means the ailments won't bother you as much.Comment
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I think that if it gets high enough game just wakes up monsters (or not) based on some fixed % that doesn't change even if you get more stealth. How high that is, I have no idea.
I have carried with me some item with aggravation with insane-stealth chars just to wake up things when walking in LoS of them is too dangerous (let them come to you, not the other way around).Comment
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IIRC stealth effect is not linear. One point more at 15 means something else than one point more at 10.
I think that if it gets high enough game just wakes up monsters (or not) based on some fixed % that doesn't change even if you get more stealth. How high that is, I have no idea.
If I remember correctly, and I admit it's been awhile, every monster has an "awakeness" rating that indicates how deeply it sleeps. Hounds don't sleep at all, rogues are easy to wake up, dragons sleep deeply. Every time you flub a stealth roll, the monster gets a bit more awake, depending on how far away from it you are (and maybe depending on how badly you failed? I forget). Once their awakeness hits 0 they wake up.Comment
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That's pretty much it. Unless the V code differs from the FA code. I'm too lazy to check. The loss of awakeness is negative exponential in stealth, as described, and inversely proportional to distance. The distance in question is not exactly Euclidean distance but rather some rough approximation. It also depends on what you are doing. Some activities are noisier than others.Comment
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For other classes clvl doesn't do anything. IMO it should. Maybe make it linear and use a lot bigger values than single-digit for items.Comment
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You're misreading the stat growth with levels. It's not every level, it's every 10 levels. Weird hacks like this are needed because Angband doesn't understand decimal points: it only ever operates on integers.Comment
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In that case may I suggest that everyone gets something like 0.1 /clvl for stealth, Rogue 0.4 and the effect of stealth changed to linear instead of exponential? IMO Stealth is a experience-driven skill far more than equipment-driven. Especially when working outside of direct LoS.Comment
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Code:/* Limit Skill -- stealth from 0 to 30 */ if (state->skills[SKILL_STEALTH] > 30) state->skills[SKILL_STEALTH] = 30; if (state->skills[SKILL_STEALTH] < 0) state->skills[SKILL_STEALTH] = 0; /* Apply Skill -- Extract noise from stealth */ state->noise = (1L << (30 - state->skills[SKILL_STEALTH]));
Last edited by Shany; August 14, 2015, 10:50.Comment
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The exponent grows faster than the cube, so, although your chance to awake monster decreases with every +1 to stealth, it decreases more and more slowly with every next +1.Comment
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I will definitely check those videos out.Comment
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