Priest Class - Strategy/Tactics Discussion

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  • Estie
    Veteran
    • Apr 2008
    • 2347

    #31
    Originally posted by Bogatyr
    I've taken a beating here before for being a big fan of stealth. There's nothing like walking through levels of monsters as if time has stopped, picking and choosing exactly which items you want to retrieve and which monsters you want to fight, without worrying about picking up crowds of dangerous followers. Heroic is good, and I love Legendary if I can manage.

    That's the way I like to play, so there :P.
    The beating was, iirc, because you were using mouse ring over speed rings.
    Now stealth is great, but speed is better. Going from speed 0 to +10 is, among other things, also having the effect of getting +3 stealth: you wake up only half the amount of monsters.

    Typically, when speed rings enter the picture, the endgame has started and stealth loses its value; eventually, for the last 2 fights, having aggravation has no relevant effect.

    Comment

    • Bogatyr
      Knight
      • Feb 2014
      • 525

      #32
      Originally posted by Derakon
      The thing I have trouble with is gauging how much stealth is enough.
      If you're going to "rely" on it, being on the border of Legendary I think is the place to be. Yes that means really focusing on it. Yes of course you don't know exactly when something will randomly wake up. But if you really pile on the stealth to the point where pretty much everything stays asleep the entire time you're walking around, and yet remain cautious, it's a huge benefit.

      At times I like to swap in a "stealth" stack vs. a "speed/combat" stack. People call me stupid for doing that but it's how I like to play. It works well and is fun, and that's the point.

      I've done well with a half-troll "fight everything" warrior, too, completely the opposite of stealthy: everything's awake all the time. It is refreshing to go that route from time to time.

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #33
        Originally posted by marlowe221
        So far, I think I understand the importance of getting Orb of Draining as quickly as possible
        Others have given you advices so I ignore those.

        ASAP OoD: stop getting new spells at clvl 7 so that you have three spells to learn when you reach 9. That way it is guaranteed that you gain OoD at the earliest possible moment.

        Use blessing. That has quite big impact on your survival at early levels. It makes you hit more and gives you +5 AC which has some meaning when you have close to nothing. Buy scrolls of phase door. Buy armor. Buy bow/xbow. blessing + bow is surprisingly efficient method of killing things.

        That should get you thru very early game.

        Comment

        • Bogatyr
          Knight
          • Feb 2014
          • 525

          #34
          Originally posted by Estie
          The beating was, iirc, because you were using mouse ring over speed rings.
          Now stealth is great, but speed is better. Going from speed 0 to +10 is, among other things, also having the effect of getting +3 stealth: you wake up only half the amount of monsters.

          Typically, when speed rings enter the picture, the endgame has started and stealth loses its value; eventually, for the last 2 fights, having aggravation has no relevant effect.
          I was using both: swapping in speed for fights, and staying stealthy all the rest of the time. I observed a *significant* difference in monster waking rates when wearing the speed rings vs. the mouse. I could even fully rest in a vault with the mouse rings on and nothing would wake up (not that that's a good thing to do, I'd usually rest outside and with ESP observe that nothing woke). Sure, speed becomes more important towards the end of the game, but if you play race/class combos (like I do) that have hit points in the insteadeath range for the majority of the game, keeping monsters asleep is of utmost importance.

          Generally, though, I agree that speed is almost always the best choice.
          Last edited by Bogatyr; August 7, 2015, 11:18.

          Comment

          • Bogatyr
            Knight
            • Feb 2014
            • 525

            #35
            know your prayers

            I think an important point for priest class is to really become familiar with your arsenal of prayers, and to use them to your advantage. Earthquake is great for breaking up line of sight if you're caught out in the open by a pack of breathers (hounds especially), protection from evil can let you wade through a pack of lower level monsters without getting touched, and of course healing means you can stay in a fight for a long time and eventually wear down your opponent even if your damage output is not all that great.

            And the Dispel Undead/Evil spells are great, great fun. I just dissolved Azog and Bolg's underlings, softened them up with some Orbs of Draining, then they too dissolved .

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #36
              Originally posted by Bogatyr
              And the Dispel Undead/Evil spells are great, great fun. I just dissolved Azog and Bolg's underlings, softened them up with some Orbs of Draining, then they too dissolved .
              Dispel undead/evil are actually quite weak spells, at least the town book versions of them. I did some testing with pits and I could always clear those using less spells with OoD than with dispels. Dungeon book versions IIRC do 1d (4*clvl) where town book does 1d (3*clvl) (and Ingwe activation is 1d (5*clvl))

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #37
                The big problem with dispel spells is that they encourage you to be in LOS of as many monsters as possible. With orcs and trolls this generally isn't a huge deal, but it's suicidal against basically any group of mid- or late-game monsters.

                Comment

                • Shany
                  Rookie
                  • Aug 2015
                  • 18

                  #38
                  I'm not a priest (high-elf mage, to be exact), but I have a question about stealth (maybe a noob's question). I have "superb" stealth (with two rings of mouse), and now I found boots of stealth +3, and when I wear it, stealth description doesn't change, it's still "superb". Does it mean I reached stealth maximum, and boots doesn't affect it?

                  Comment

                  • Mondkalb
                    Knight
                    • Apr 2007
                    • 982

                    #39
                    You would need more points to reach the next "level" of the description. There is also "heroic" and "legendary".
                    My Angband winners so far

                    My FAangband efforts so far

                    Comment

                    • Shany
                      Rookie
                      • Aug 2015
                      • 18

                      #40
                      Thank you, will save this boots then.

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        #41
                        The text descriptions are pretty vague. The bottom of "Superb" is a lot less stealthy than the top is.

                        Comment

                        • Bogatyr
                          Knight
                          • Feb 2014
                          • 525

                          #42
                          Originally posted by Timo Pietilä
                          Dispel undead/evil are actually quite weak spells, at least the town book versions of them. I did some testing with pits and I could always clear those using less spells with OoD than with dispels. Dungeon book versions IIRC do 1d (4*clvl) where town book does 1d (3*clvl) (and Ingwe activation is 1d (5*clvl))
                          Yes but they're great fun and it makes things "dissolve" and disappear all at once And pits are also great fun, especially dragon pits, when you have immunity against that breath. Interesting, now that I think of it, I haven't seen a "D/d" pit in 3.5.1 for a really really long time, do they still exist? Lots of animal pits, graveyards, ants, demons, "p" pits but no "D" ones…hmm...

                          Comment

                          • Bogatyr
                            Knight
                            • Feb 2014
                            • 525

                            #43
                            Originally posted by Derakon
                            The big problem with dispel spells is that they encourage you to be in LOS of as many monsters as possible. With orcs and trolls this generally isn't a huge deal, but it's suicidal against basically any group of mid- or late-game monsters.
                            That's the entire fun of it! Trying to wriggle into the sight of the full room without getting blasted. Yes, definitely best done against monsters without (troublesome) distance-based attacks.

                            Comment

                            • Shany
                              Rookie
                              • Aug 2015
                              • 18

                              #44
                              Originally posted by Derakon
                              The text descriptions are pretty vague. The bottom of "Superb" is a lot less stealthy than the top is.
                              Found it in source code.
                              Code:
                               0-1  = Bad
                                2   = Poor
                               3-4  = Fair
                                5   = Good
                                6   = Very Good
                               7-8  = Excellent
                               9-13 = Superb
                              14-17 = Heroic
                              18-...= Legendary

                              Comment

                              • MattB
                                Veteran
                                • Mar 2013
                                • 1214

                                #45
                                Originally posted by Shany
                                Found it in source code.
                                Code:
                                 0-1  = Bad
                                  2   = Poor
                                 3-4  = Fair
                                  5   = Good
                                  6   = Very Good
                                 7-8  = Excellent
                                 9-13 = Superb
                                14-17 = Heroic
                                18-...= Legendary
                                That is weirdly arbitrary...

                                Comment

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