I played in the most recent competition quite extensively to get a feel for possible other magic systems. Some things I liked.
Being able to choose your magic realm
Some classes get more than one realm
Several realms to choose from
Different specialties between realms
Lots of different magic using classes to choose from
Being able to learn a spell multiple times to increase efficacy
Only four books per realm
There were several other things I really enjoyed about PosChengband but those relate specifically to the magic system.
My only complaint was that there were too many spell choices when playing the sorcerer and too much overlap between some of the realms.
My suggestion for Vanilla would be to split the all spells up into 4-5 realms.
Offense
Defense
Utility
Healing
Status/Summoning? (This would require significant changes to make it worthwhile)
Pure casters would get to choose two realms and hybrids would get to choose one. Spell failure rates and minimum level could be used to differentiate the spells across the classes and there would be little to no overlap between realms. It would be possible to learn spells multiple times to increase spell power, perhaps three levels, and there would only be 3-4 books per realm.
Being able to choose your magic realm
Some classes get more than one realm
Several realms to choose from
Different specialties between realms
Lots of different magic using classes to choose from
Being able to learn a spell multiple times to increase efficacy
Only four books per realm
There were several other things I really enjoyed about PosChengband but those relate specifically to the magic system.
My only complaint was that there were too many spell choices when playing the sorcerer and too much overlap between some of the realms.
My suggestion for Vanilla would be to split the all spells up into 4-5 realms.
Offense
Defense
Utility
Healing
Status/Summoning? (This would require significant changes to make it worthwhile)
Pure casters would get to choose two realms and hybrids would get to choose one. Spell failure rates and minimum level could be used to differentiate the spells across the classes and there would be little to no overlap between realms. It would be possible to learn spells multiple times to increase spell power, perhaps three levels, and there would only be 3-4 books per realm.
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