It is possible to use the existing infrastructure for melee damage and "simply" apply its benefits to spell damage in some way. For example, a ring of damage +8 also increases magic missile damage by +8 (yes it would be imbalanced if done exactly this way; ideas first, balance after they are decided).
This would change the price to pay from "a new set of useless items" to "unintuitive mechanics". Whatever it is people imagine makes spellcasters more powerfull is not usually the same that makes swordfighters better.
This would change the price to pay from "a new set of useless items" to "unintuitive mechanics". Whatever it is people imagine makes spellcasters more powerfull is not usually the same that makes swordfighters better.
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