Just found 'The One Ring' in a vault on DL 99. I thought you can only find it on DL 100?
Nope, you can theoretically find it at any depth except the town, and that's just because because artifacts can't be generated in town. So Farmer Maggot is safe from the Ring's corrupting influence.
It gives no message when the ring drains XP. Bug?
Don't think so; draining experience has never produced messages in the past, anyway. I think it'd be annoying, as the messages would constantly disrupt actions you're taking, and it's not like you can do anything about the drain anyway -- you're stuck with the Ring on your finger.
Nope, you can theoretically find it at any depth except the town, and that's just because because artifacts can't be generated in town. So Farmer Maggot is safe from the Ring's corrupting influence.
Also most vaults have spots that generate objects like if those spots are few levels deeper than your current depth. Greater vaults have spots that generate objects 40 levels deeper (which can still be dagger of slay orc).
Also most vaults have spots that generate objects like if those spots are few levels deeper than your current depth. Greater vaults have spots that generate objects 40 levels deeper (which can still be dagger of slay orc).
There are two things wrong with this statement!
1) vault squares "8" can produce monsters 40 levels out of depth but items are at max 20 levels OoD. (I've proposed 20 levels for both and I think that works better, since 40 levels OoD is just stupid).
2) In 3.5 and later slay orc daggers cannot be chosen as ego items after a specific depth, (level 20) so you can never get them from one of those squares.
1) vault squares "8" can produce monsters 40 levels out of depth but items are at max 20 levels OoD. (I've proposed 20 levels for both and I think that works better, since 40 levels OoD is just stupid).
2) In 3.5 and later slay orc daggers cannot be chosen as ego items after a specific depth, (level 20) so you can never get them from one of those squares.
Correct. I blame caffeine deprivation for the first and not checking specific max depths of the items for the second.
Now that I checked noticed that cloak of protection has very low max depth. IMO rShard and IGNORE to all elements has high enough value that these should be available for entire game. (I wondered why I don't find any).
Nope, you can theoretically find it at any depth except the town, and that's just because because artifacts can't be generated in town. So Farmer Maggot is safe from the Ring's corrupting influence.
I am far too lazy to code it, but I always thought it would interesting if monsters, unique or not, could use the items they seem to be carrying. Meeting Farmer Maggot carrying the One Ring would be a bonanza, but Farmer Maggot wearing the One Ring would be something else entirely.
I am far too lazy to code it, but I always thought it would interesting if monsters, unique or not, could use the items they seem to be carrying. Meeting Farmer Maggot carrying the One Ring would be a bonanza, but Farmer Maggot wearing the One Ring would be something else entirely.
Black orc reads scroll of destruction. You die -more-
Faster than your imagination orc hits you 20 times with Ringil. You die -more-
Well it would certainly stop me from thinking of orc pits as free xp.
So are you going to 'l'ook at every single monster you encounter to see if this one, unlike the 99.99% of other monsters you've killed, is equipped with something powerful enough to make it dangerous? You rack up a mindbogglingly immense body count in the average game of Angband. If a tiny fraction of those monsters killed could greatly increase their threat level without being obviously marked as special in the display, then gameplay becomes awfully tedious and/or pointlessly risky.
So are you going to 'l'ook at every single monster you encounter to see if this one, unlike the 99.99% of other monsters you've killed, is equipped with something powerful enough to make it dangerous? You rack up a mindbogglingly immense body count in the average game of Angband. If a tiny fraction of those monsters killed could greatly increase their threat level without being obviously marked as special in the display, then gameplay becomes awfully tedious and/or pointlessly risky.
This is a problem that ToME has, and to some extent DCSS. If you're going to do something like this, you either have to change the encounter rate so that stopping and judging the danger of each encounter is reasonable (unlikely for angband) or finding a way of telling the player that this monster is different.
DCSS usually gives you fair warning if monsters have something really dangerous (e.g. weapon of distortion). I don't think monsters read scrolls currently, which would be the potentially dangerous consumables on low level monsters (torment, immolation, summoning, etc.). They do drink potions and use wands -- the wands are sometimes dangerous.
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