Some questions. I play Entroband, but I don't think these are variant specific questions so they should apply to Vanilla too.
1. Does the depth at which you open a chest effect its contents? IE: Don't bring chests back to town? Likewise, hoard chests for deep dives later?
2. If you have 2 items with the same resist, does that count as double resist? Or is the second source redundant?
3. Does your resist also protect your items? So rCold protects potions shattering and rFire protects staves burning?
4. How does Breath damage work? I read it's based on monster HP. But what's the general formula? Linear - 100% dmg at 100% health?
5. What's the point of red curtain rooms? ( Maybe Entroband specific? ) Just for strategic line of sight blocking? I've never seen any items or monsters spawn in them.
Thanks
1. Does the depth at which you open a chest effect its contents? IE: Don't bring chests back to town? Likewise, hoard chests for deep dives later?
2. If you have 2 items with the same resist, does that count as double resist? Or is the second source redundant?
3. Does your resist also protect your items? So rCold protects potions shattering and rFire protects staves burning?
4. How does Breath damage work? I read it's based on monster HP. But what's the general formula? Linear - 100% dmg at 100% health?
5. What's the point of red curtain rooms? ( Maybe Entroband specific? ) Just for strategic line of sight blocking? I've never seen any items or monsters spawn in them.
Thanks
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