hi everybody
So I've been playing angband for a while now - Not competently, mind you, but for a length of time - and I've been very attracted to doing an Iron Man run.
Three attempts, three corpses, and one phobia of Carrion Worms later, I'm wondering if I'm approaching this incorrectly. As such, I think I need some advice from some of the people here. From my playing style thus far, I think there's some lessons I should learn, or maybe change :
1 : I have a bad habit of trying to clear out entire floors before moving on. I know that's not a fantastic idea in a regular game since the good stuff won't appear early and I theoretically have a life to live. In an Iron Man though, doesn't that change? You've only got so many floors that you're able to explore before having to take on the big dogs, and once you get out of your depth you can't exactly go back into your depth.
2 : There are some rooms, rectangular in shape, that holds a single door containing a massive party of all types of creatures ; usually Priests holding a seance or insects being insects. Given that two of my runs hit their heads fatally into brick walls as a result of these (via paralysis), should I just run the other direction if I come across these groups? As nice as treasure is, life is usually nicer.
3 : Are there classes y'all recommend? As much as I enjoy being a brain-dead Half-Troll clubber (not all that displaced from me in real life, honestly), other classes may be able to lengthen their stays a bit via having options other slapping enemies across the face. It seems that the Half-Troll bit might stay since Strength and Regeneration feel so important, but that could just be me being an idiot with bad priorities.
4 : What items should I start with? I generally go with a cloak & any Identification I can afford (so that I don't get kicked downstairs by Deep Descent) alongside a small army of Torches and Rations. Is this functional, or is there something important I'm missing? All tries thus far have given me enough resources by floor 3 to cover things (barely) like equipment and healing.
Sorry about the possible wall of text. (and if this should be in the after-action report section instead)
So I've been playing angband for a while now - Not competently, mind you, but for a length of time - and I've been very attracted to doing an Iron Man run.
Three attempts, three corpses, and one phobia of Carrion Worms later, I'm wondering if I'm approaching this incorrectly. As such, I think I need some advice from some of the people here. From my playing style thus far, I think there's some lessons I should learn, or maybe change :
1 : I have a bad habit of trying to clear out entire floors before moving on. I know that's not a fantastic idea in a regular game since the good stuff won't appear early and I theoretically have a life to live. In an Iron Man though, doesn't that change? You've only got so many floors that you're able to explore before having to take on the big dogs, and once you get out of your depth you can't exactly go back into your depth.
2 : There are some rooms, rectangular in shape, that holds a single door containing a massive party of all types of creatures ; usually Priests holding a seance or insects being insects. Given that two of my runs hit their heads fatally into brick walls as a result of these (via paralysis), should I just run the other direction if I come across these groups? As nice as treasure is, life is usually nicer.
3 : Are there classes y'all recommend? As much as I enjoy being a brain-dead Half-Troll clubber (not all that displaced from me in real life, honestly), other classes may be able to lengthen their stays a bit via having options other slapping enemies across the face. It seems that the Half-Troll bit might stay since Strength and Regeneration feel so important, but that could just be me being an idiot with bad priorities.
4 : What items should I start with? I generally go with a cloak & any Identification I can afford (so that I don't get kicked downstairs by Deep Descent) alongside a small army of Torches and Rations. Is this functional, or is there something important I'm missing? All tries thus far have given me enough resources by floor 3 to cover things (barely) like equipment and healing.
Sorry about the possible wall of text. (and if this should be in the after-action report section instead)
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