Well I just won with a kobold rogue I had lying around that I started over a year ago, and on Sauron I just used an ASC, no pillar dancing, and Sauron was not much of an issue, he went down to the Glaive of Pain pretty fast.
Rogue may be my new favorite class -- quite good melee, superior detect object spell that makes stat gain and acquiring final fight consumables a breeze, and just about all the best mage utilities (minus banish/mash banish/destruct, but banish/destruct come on staves, and greater recharge can make them last a while), plus *all* of Tenser's. An endgame mage can empty out large vaults quickly to grab the loot, but on the other hand, the rogue knows if the vault has anything worthwhile to begin with. No zero fail teleport other can make things a bit "exciting" at times, but you just have to leave a margin for error there.
I was rather pleasantly surprised how long my 2 runes of protection lasted -- both about 10-12 melee rounds it seemed, Morgoth was down to 3-4 *'s before he even started hitting me. It was my lowest consumables final fight yet, only a few heals, couple *heals*, about 5 banishes, and about 3 mass banishes, Morgoth just kept trying to break the rune and did little else other than the odd mana or raw magic storms and a few summons. Makes me think I should be building rune barriers with mages -- I didn't use Rune of Protection at all with my last mage, probably an error.
Rogue may be my new favorite class -- quite good melee, superior detect object spell that makes stat gain and acquiring final fight consumables a breeze, and just about all the best mage utilities (minus banish/mash banish/destruct, but banish/destruct come on staves, and greater recharge can make them last a while), plus *all* of Tenser's. An endgame mage can empty out large vaults quickly to grab the loot, but on the other hand, the rogue knows if the vault has anything worthwhile to begin with. No zero fail teleport other can make things a bit "exciting" at times, but you just have to leave a margin for error there.
I was rather pleasantly surprised how long my 2 runes of protection lasted -- both about 10-12 melee rounds it seemed, Morgoth was down to 3-4 *'s before he even started hitting me. It was my lowest consumables final fight yet, only a few heals, couple *heals*, about 5 banishes, and about 3 mass banishes, Morgoth just kept trying to break the rune and did little else other than the odd mana or raw magic storms and a few summons. Makes me think I should be building rune barriers with mages -- I didn't use Rune of Protection at all with my last mage, probably an error.
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